#0 - Dec. 11, 2008, 4:50 p.m.
I can see it perhaps being useful when you know a big hit is coming (pyro, execute, etc). Then again, because we cannot attack and because it only lasts 5 seconds, it seems as though other classes would simply halt their attack for 5s and then resume what they were doing after that. So while we might be able to deflect a few shots right when we hit it, because we cannot attack it seems as though it might simply act as a pause in fighting at which point we really can't do much (can't even really get much bandaging done in the 5s). Once that pause is over, fighting would simply resume with no real positive net effect for the hunter.
Of course, I have not had a chance to test it but this is just how I see it playing out. I compare it to the current deterrence which acts as a nice way to deflect melee damage while you try to work yourself out back to range. There are several posts with good ideas but I would definitely support a deterrence effect that perhaps gave 50% damage mitigation (all kinds), lasted maybe 5-10s with a 1 min cd. Ideally, I'd love to see camo but I know thats not realistic :-)