#0 - Dec. 4, 2008, 8:08 p.m.
#1. Rune Strike/DK pvp offense
Regardless of what it was designed for do to the restrictions on so many of our pvp abilities (mainly because of having to save runes for defense), we do extremely low damage in pvp. Rune Strike helped because it cost a low amount of RP.
With the upcoming change/nerf are you giving any though to lowering the RP cost on Death Coil and Frost Strike?
#2. Rune Strike in pve
If you greatly weaken the damage this is going to make DK tanks the worst at dealing damage of all the tank classes putting them at a great disadvantage. Tank damage matters now especially in 5man heroic content, much of which is still very hard for the average player base.
So my question is are you going to buff damage in other places to make up for this loss in damage? Rune Strike can be upwards of 30% of a tanking DKs damage in a 5man heroic.
#3. Runic Power in general
Are you currently happy with the limited uses this resource has? This might roll into question number one a bit but is there any plans or discussion on moving some abilities away from Runes and over to RP? Chains of Ice is one ability that seems like it needs a definate move over to RP because it is crippling our ability to make offensive moves in pvp.
#4. Runic Power Generation
Currently in pvp generating RP outside of dropping DnD + Butchery is next to impossible. In pve some builds like Frost don't generate RP fast enough to make up for the fact the spec has zero offensive burn type cooldowns. I know that HoW is being changed to generate some RP, but is there thoughts on another ability that could be given on a 1-2min cooldown that can give us a burst of RP for situations in pvp and pve?
#5. Ice Bound Fortitude
With the nerfs coming to this ability are you looking closely at the issues this is going to cause us in pvp? I just wanna know for my own peace of mind, that you are not going to make a change that will effectively cripple our ability to survive in pvp.
Much of what you said about pve tanking is true. We are extremely powerful with our cooldowns up, and extremely vulnerable to being gibbed when they are down. The same is true in pvp. With AMZ/IBF up we are very durable but without them we are extremely prone to getting gibbed.
Inclosing i am really enjoying this class, and I like the way it plays. There are definately some things that could be fixed i.e. Empower Rune Weapon being on to long a cooldown and not giving enough RP when used or things like Hungering Cold being impossible to use in pve and pvp because it cost to much RP for the spec that generates RP the slowest.
I just hope that you guys really go easy with these nerfs, because the class is young, and the slightest thing will drive many away from the class, and make us not viable in many areas of the game.
