#0 - Dec. 8, 2008, 10:03 p.m.
• The expectations of Repentance and Hammer of Justice, both being short range and 1 minute CD, are too high to fill Gap Closer, Spell Interrupt, and Crowd Control and Stun jobs at the same time.
• Retribution Paladins using UD damage glyphs are doing considerably less damage to the Undead NPCs they are specialized to fight then other respective DPS and Hybrid DPS classes. Seems incorrect and raises the question about the Ret Paladins DPS on mobs he / she are not specialized to fight against.
• Paladins are having to rely on inefficient AOE spells to single target DPS and Mob Type specific spells to pad damage numbers and are still falling short of peers.
• 30 seconds shared cool down on Divine Shield and Avenging Wrath seem overly punitive considering both the new 50% damage reduction on Divine Shield and the fact that there are other ways to prevent them from being used together such as having them overwrite each other.
• Judgment spell does not seem to work 100% of the time, occasionally failing to do damage, apply a debuff, return mana or activate replenishment while consuming the spell cost, GCD and putting the ability on cool down.
• Art of War heals are still resetting the swing timer. They fixed this for Enh Shamans during Beta and they don't have a 3.8 swing speed like Paladins do... this is a huge problem for us. I think the same reasoning for fixing it for Enh applies to Ret and the problem hurts us much more because we use 2handers.
• Sacred Shield isn't scaling with Sheath of Light. Seems to scale with Holy Guidance and Touched by the Light. 500 damage absorb shield is kind of a waste of mana for an already mana starved spec.
Thank you for reading.
[edit] Added 2 extra bullets by E.