#31 - Dec. 7, 2008, 5:35 p.m.
I'm not sure why we need to keep starting threads on the same issue, but since you seem to have trouble finding our thoughts on the issue of smart healing, I will offer them again.
The old model of targeting a group out of a raid to heal it goes against one of the changes we tried to make for Lich King, which is that the raid structure matters, but the party structure within the raid doesn't. Almost all buff are raid-wide now, so we didn't want raiders to have to structure their groups just around things like Circle of Healing. "Um, can you put the MT and OT in the same group please, so CoH can get them both?" That sort of thing.
One of the things we wanted to do was give players more flexibility in how they set up their raids. This extends to your UI -- if you like to put the tanks in a separate part of your UI, or organize things by class or functional role instead of group, you can do that without having to worry (so much) about who is in what group.
We couldn't get rid of the group concept for every spell - Mana Tide is one example. But we have gotten rid of a lot of them.
We did ask all of the class designers and almost everyone on the WoW team who plays a raiding priest, and to a person they all thought the cooldown was a better solution than removing the smart component of the heal.
I will say again, if one spell (talented at that) is what makes the difference between you A) having fun, B) being able to heal competitively, or C) being brought to a raid at all, that is a much bigger problem than anything CoH itself does.