Does "bring the player" work in top guilds?

#0 - Dec. 5, 2008, 7:11 a.m.
Blizzard Post
I can't post on my toon now as I just transferred him, but I have a Priest in a guild that sported top-notch, excellent players at every position. At our peak, 2/3rds of our raid were Gladiators, and the other 1/3rd were very, very disappointed and ashamed Duelists. We just came back together again to raid in the xpac.

If we go back in time, there was a period in time where Holy Priests were just terrible. Nothing worth stacking, no heal worth mentioning, etc... I was brought because Priest gear had to go somewhere, but the guild would've been better served bringing another Druid/Shaman and letting some SPriest Fort buff the raid.

So, why do you justify the static (your game/classes/abilities at any given time) with the dynamic (the skill of the individual player)? How does that quote fit into that example- when every player is an A+? Tell me why I should bring underperforming classes played by excellent players if I can just bring another excellent player playing a overperforming class?
#13 - Dec. 5, 2008, 7:51 p.m.
Blizzard Post
I'm not sure we could ever nail the balance of the game so perfectly that even the most cutting edge raiding guilds would bring the player not the class. But these guilds are so selective in who they bring and train their guys so much that they can make an assumption (which most of our guilds can't make), which is that all of their players are very, very good.

I know of guilds that have people respec tradeskills for certain encounters (or at least did in BC). That's kind of at a level beyond whether shamans and death knights bring the same buffs, or whether warriors and paladins can both tank the same boss.