Upcoming Hunter Changes

#0 - Dec. 9, 2008, 5:19 p.m.
Blizzard Post
Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.

We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.

1) Steady Shot – now only gains 10% of attack power as damage (down from 20%).
2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
3) Readiness – no longer affects the cooldown of Bestial Wrath.
4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
5) Kill Shot – cooldown reduced to 15 sec (from 35 sec).
6) Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. (EDIT: Still grants the current bonus to the hunter.)
8) All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
9) Growl— threat generation increased by 20% (same for Voidwalker Torment).
10) Call of the Wild – now benefits only the hunter and his or her pet.
11) Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
12) Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
13) Aspect of the Wild – now raid-wide.

EDIT: The "only" on Serpent's Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.
#322 - Dec. 9, 2008, 6:59 p.m.
Blizzard Post
I did say these are not all the hunter changes we're working on. Some we haven't quite worked out yet and others (one exciting one in particular concerning ammo) won't be ready until Ulduar or so.

We think MM was too high and BM was way too high. Survival is probably a little low. We are looking at buffing Survival, possibly through Explosive Shot, but we haven't finalized that yet.

The Deterrence change is defintely something we'll need to see in action on the PTR.

I don't want to do a disservice to all the good PvP feedback by attempting to boil it down too much. However, in general a lot of hunters were concerned about being able to do damage as much as they were concerned about being able to survive damage. We don't expect the Deterrence change to solve the former problem obviously. We're still working on that one, but we wanted to go ahead and announce what changes we have now so that you guys can be chewing on them.

Nerfing classes is never fun. It means that our initial tests and estimates didn't play out in the real world, which is a failing on our part, not anything the players did wrong. While buffing is a lot more fun, we think we'd get to crazy land too quickly by trying to make current BM dps the new benchmark. That would mean touching virtually every other class and spec as well as many encounters. While it might produce more positive PR in the short-term, it's a ton more work in the long-term that we would rather spend on new content or other problem areas.

Also, the sky is not falling. We're posting here so we can get feedback. Threats of rerolling or that sort of melodrama aren't really giving us any information we need. I can understand while you might want to vent a little bit, but posts with nothing but QQ aren't helpful. :)
#510 - Dec. 9, 2008, 8:56 p.m.
Blizzard Post
Sorry for the confusion on Serpent's Swiftness. We are not changing its effect on the hunter at all. The nerf just applies to the pet attack speed increase. Hunter 20%. Pet 10%.

Q u o t e:
You need to let someone else deliver bad news for a while, lest your bad PR reach critical levels.


It goes with the territory. I'm a game designer. I'm not a PR guy, which I think is pretty evident from my posts. :)

There is a time-honored tradition in the WoW community of attacking the messenger when you don't like the message. Some players are always going to take nerfs personally, and I'm not sure there is much we can do about that except make sure we understand their concerns, which I try to do.

The QQ and trolling don't really bother me, though we do try and delete it and ban repeat offenders so they get the message about the kinds of posts we will tolerate here. You don't have to be all sunshine and roses and agree with everything we do. But you have to disagree in a civil manner. If you can't help yourself, my advice is to read and not post.

Our job is to make the game fun, and part of that includes trying to keep it balanced. Sometimes balance requires buffs and sometimes it requires nerfs. Sometimes we need to overhaul mechanics. Rarely if ever will the entire community agree on those changes, and really that's not the goal. Players don't need to be burdened with trying to fix bugs or problems with the game. If however they want to give feedback, we provide these forums, and we're grateful for the feedback we get. The alternative is to just see the changes in the patch notes, sans explanation or opporunity for response. We prefer this way, though it may may feel like a wild ride at times. :)
#1245 - Dec. 10, 2008, 5:38 p.m.
Blizzard Post
There were many comments about whether or not I read all the responses, but I do.

We also had to delete many and ban many posters who couldn't figure out the proper kind of response for these threads. It is sad that I have to mention it, but since the bannings aren't public I feel the need to warn everyone to consider what you are about to do before you push that Post button. If your reponse gets deleted, nobody is going to read it anyway. If you get banned, you are just going to lose the opportunity to ever comment on changes.

You are welcome to disagree with us, and many people have. But you all are smart enough to know the difference between intelligent discussion and pointless QQ. That also goes for any of the people banned for coming into gloat or flame the hunters.