Feedback on the Stat Squish

#1 - July 2, 2014, 7:43 p.m.
Blizzard Post
Playing in the beta, I noticed that mobs often had less than a third of my health, which I did not expect to find when seeing the new quest zones. It made the mobs too easy to kill, feeling like I am level 1 again was not the best experience. I feel that the mobs have been nerfed too much compared to how player stats were lowered. I would just like to see a more realistic mob-player health relation and mobs to do a tad more damage.
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Community Manager
#16 - July 3, 2014, midnight
Blizzard Post
We've been seeing a lot of feedback about the stat squish that focuses primarily on hit points. It's important to remember that we've greatly increased player health pools in comparison to damage and stat numbers. The end result is that health pools will not appear to have been "squished" by as much as everything else.

It's best to look at it in terms of the gear you're equipping. Whereas in Mists, an item might have upwards of 2,400 or so Stamina on it, that same item in Warlords would have around 100. Yes, 100 Stamina in Warlords will contribute a lot more to your overall health pool than 100 Stamina does in Mists, but that's not a number you really need to think about that often. You'll mostly just recognize that the 100 Stamina on this item is more than the 90 on the item you had before, and that means more health.

Ultimately, we feel the stat squish has been very successful in improving the feel of the game. The numbers flying by you on the screen are much smaller and easier to grasp in a hurry. It's easier to compare two items at a glance. More importantly, we were able to do it in a way that doesn't cause any damage to the 1-90 (or 90-100) leveling experience. Health pools, while smaller than Mists, haven't shrunk as much as everything else, but we think that's okay as it allows us much smoother gameplay.