[Classic WotLK] Regarding PvP

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WoW Community Council
#1 - Aug. 24, 2022, 3:18 p.m.
Blizzard Post

3 things I want to talk about here.

  1. Regarding the end of seasons rewards not being adjusted to reflect player bans and team disqualifications, see my thread here. Should we expect this issue to repeat at the end of this season and in future WotLK seasons?

  2. Arena gear rating requirements. How is this going to be handled? TBCC arena participation was low and the percentage of PvP players that had access to the gated gear was abysmal, mainly due to two things: The low participation rate and the starting rating being 0. Not starting at 1500 meant that there was less rating being injected into the ladder resulting in a lower average rating for everyone overall.
    The rating requirements needs to either reflect the state of arena and the game so that a proportional amount of players equivalent to the PvE counterpart have access to the gear or it needs to be done away with completely and be replaced with a different system of incentive to reach higher rating.

  3. Wintergrasp.
    From what I understood, it’s going to be made into an epic battleground similar to retail?
    The issue with this is that Wintergrasp as an epic battleground is a total failure as it doesn’t fit the mold of a battleground. Having a different objective for each side, that is defending or attacking, makes it not work as a battleground. Because one side will always have an advantage and result in the other side not even trying. It requires the dynamic incentive of wanting access to the Vault of Archevon to work. Because with an incentive, it makes players more likely to participate on the side that has a disadvantage rather than just give up and leave like they do on retail when you get randomly put on offense.
    How can the challenges of having a balanced, enjoyable, Wintergrasp be tackled? Because from the solution provided, I am not optimistic at all.

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WoW Developer
#4 - Aug. 26, 2022, 10:03 p.m.
Blizzard Post

Hello. I’ve been keeping an eye on Classic PvP, and I can answer your questions.

  1. Season 4 is our last Season with Arena teams, and it’s important for us that players are rewarded for their skill and their effort accordingly. Now that we’re approaching the end of Season 4, we’ll keep in mind the feedback from all of the Seasons during Burning Crusade Classic. We aim to be fair, but at the same time, we want to make sure that players are following the rules.
  2. Now that we’re not going to have Arena teams, players will be able to keep working on their rating, no matter how many different partners they play with. We believe that this will change both the participation numbers and how many players get to the higher ratings. That said, during the first Season of Wrath of the Lich King Classic there will be many different options for you to get PvP gear, including Hateful and Deadly Gladiator. We are currently analyzing the ratings requirements around these. We might modify some of the Hateful gear requirements, while at the same time keeping Deadly gear as the ultimate PvP gear.
  3. One player needs to win a Wintergrasp match in order to unlock the Wintergrasp victory rewards for that player’s realm and faction. We’re encouraging players to join the battle when it’s active to unlock the rewards for their realm and faction. With multiple Wintergrasps running at the same time, it will enable players from the same realm to have more than one chance per period to earn the awards. That said, we will continue to monitor the system and make adjustments as needed.

Thank you for the reminder of these issues.

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WoW Developer
#7 - Sept. 2, 2022, 9:31 p.m.
Blizzard Post

Hello again!
We’ve reviewed the engineering items, gathered feedback, and taken a closer look at how certain items and enchantments interacted during the original Wrath of the Lich King. Additionally, the Nitro Boosts enchant can introduce a big advantage for the players that have them as you mentioned, while at the same time, it has the capacity to randomly backfire, which can introduce an unfair loss of rating. For original Wrath, the dev team tried different iterations and still decided to just remove it. So thanks to your feedback, and in the spirit of the competitive nature of ranked Arenas, we will remove them from Arenas starting with the first season of Wrath of the Lich King Classic.

We’ve decided that the following Engineering enchants and items won’t be available for use in Arenas in the first or any season of Wrath of the Lich King Classic:

  • Gnomish Lightning Generator
  • Nitro Boosts
  • Gnomish Net-o-Match Projector (BC item)
  • Hyper-Vision Goggles (BC item)

Thanks again for all of your feedback. We look forward to seeing you in the Deadly Arenas!