#0 - Nov. 27, 2008, 7:55 a.m.
-Demonic Teleport is really only useful if you are able to use it to break LoS, otherwise most of the classes you need to use it to get away from are right back on you, and they are always moving faster than you are.
-Demon Armor is currently designed towards being our PvP armor, but is not strong enough for PvP. With it up we have around the same mitigation that we had from armor at 70, it provides no extra mitigation from what we already had, we just now lose it if we decide to take Fel Armor for more burst.
-Mage armor counters us WAY too hard
-Lack of burst and relatively forgiving penalty on UA makes our job against cleanser as aff entirely too hard
-Between multiple cooldowns like AMS, Icebound Fort, a kick plus a ranged slience, and a pull me into the melee train choo choo, Death Knights feel like a class designed around taking rogues and making them designed even more specifically to kill warlocks, with the addition of a long duration fear immune, among other goodies.
-Fire and Brimstone has sucked ever since it was implemented, and still does.
-A relatively medium speed equalizer would go along way to helping the melee problem (either a freedom like effect, or a heavy slowing/rooting effect)
-Changing shadow embrace to all healing would help Aff versus healers/spam cleanse
-EASIER PET MANAGEMENT/SWAPPING A LA FEL DOM WAS PROMISED, NEVER SEEN
