Feedback: Warriors

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Community Manager
#1 - Aug. 2, 2022, 8:48 p.m.
Blizzard Post

Please use this thread to post feedback on the Warrior class, once you’ve tested it in the Dragonflight Alpha.

Thank you!

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Community Manager
#2 - Aug. 2, 2022, 8:49 p.m.
Blizzard Post

We feel that all three Warrior specializations have excellent foundations for both their class fantasies and with regard to how fun their rotations are to play. So, our goal for the class in Dragonflight has been to evolve and enhance each specialization rather than to revolutionize or rebuild them.

We’re trying to strike a balance between existing things you know and love, exciting new talents and greatest hits from that past such as Blood and Thunder, Odyn’s Fury and Cold Steel, Hot Blood.

With this in mind, players should expect core rotations to feel comfortable and familiar but with a much wider variety of choice in terms of which elements they can enhance. In addition to this we’re also attempting to build in support to enable players to experiment with more varied playstyles if they desire, such as the Arms being able to heavily investing in damage over time abilities and Fury being able to double down on auto attacks.

We are excited for Warriors to be joining the Dragonflight Alpha look forward to hearing your feedback!

Known Issues

  • Some talent overrides are not working correctly, and you are able to use both spells (E.G. Annihilator doesn’t replace Raging Blow).
  • Some talent dependencies and combinations are not working correctly. (E.G. Combining Titanic Throw and Improved Heroic Throw doesn’t apply Deep Wounds to all affected targets)
  • Stances are currently a work in progress and undergoing internal iteration. A large part of their goal is to guide the fantasy of each spec but mechanically, the goal for these is not to encourage frantic stance shifting. But rather switching at certain major points in an encounter, such as For DPS Warriors during a painful AOE damage phase, or for Protection Warrior that are off tanking they may temporarily switch to deal more damage.
  • A handful of talents will be getting a choice-node option in a later Alpha build (E.G. Rumbling Earth and Thunderous Aftershocks).
  • Fury has some issues with Execute related to the new player experience that causes you to have both the Arms and Fury versions of Execute (players should use the variant that attacks with both Weapons).
  • Multi Rank nodes are not always awarding full values.
  • We’re still working on the background art for the Fury talent tree, it will be added in a later build.
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Community Manager
#15 - Aug. 3, 2022, 5:05 p.m.
Blizzard Post

Now that this new talent system is being tested, we have some brief thoughts for you all.

Beyond the mid-point of the class tree, we feel that the left side of the tree is more finalized than the right. We’re working on making these feel equally appealing.

We’re also working on expanding pathing where we can. Due to the way dependencies work, it isn’t always possible to open up choices. Generally speaking, we don’t want to put players in a situation where they choose talents that affect abilities they don’t have.

We’ve seen some strong feelings – both positive and negative – regarding Signet of Ancient Kings. We’re aware of this and iterating on adjustments to it.

Our known issues include:

  • The Protection specialization doesn’t suffer a penalty while using Defensive Stance. This will be updated in a future test build.
  • Battle-Scared Veteran displays the wrong information. It should be: A damage reduction value of 75% and a duration of 8 seconds.
  • Berserker Shout’s tooltip isn’t displaying correctly. This ability replaces Berserker Rage and mimics its functionality. It also breaks Fear for party members within 15 yards.
  • Weapon Specialization Talents are damage buffs; they do not enable new functionality. For example, Dual Wield specialization should not allow Arms or Protection Warriors to dual wield. We’ll likely change some names to avoid future confusion.
  • Fatality is not intended to Crit. Its damage will be balanced around this.

Thank you for the feedback!

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Community Manager
#41 - Aug. 11, 2022, 3:24 p.m.
Blizzard Post

Hello, Warriors. Here are some notes from the class developers.

The arrangement of Warrior talents in the Alpha at this time is a partial implementation towards opening up more options for each specialization. We expect to have the full version of this in the next Alpha build, and once it’s live, we’d love to hear whether you prefer the wider choices or a more streamlined tree like we had in the initial version of the revamped Warrior class tree.

Arms

  • We’re happily getting close to the finish with the Arms talent tree. There’s still work to do on individual talents (including a few additions) rather than the tree structure as a whole.

Fury

  • Currently the Fury tree is undergoing some iteration and what you’re seeing in the Alpha today, unfortunately, has some key missing placements, connections, and a number of requirements that are not working correctly.
  • We’ll also likely make Titan’s grip baseline, as there’s no specific benefits (outside of weapon stats) for picking up this talent in comparison to others in the tree.

Protection

  • We’ve been recently focused on the overall class, as we’ve been pleased with Protection and feedback that this talent tree is mostly in a good place. We’ll be looking more at Protection once the other trees are up to the same standard.