Feedback: Paladins

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Community Manager
#1 - July 26, 2022, 10:27 p.m.
Blizzard Post

In this thread, please post your feedback on the revamped Paladin talent tree, once you’ve had a chance to test Paladins in the Alpha.

Please note: We’re initially testing Protection and Retribution, with the Holy spec coming to the Alpha soon.

Thank you.

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WoW Developer
#11 - July 27, 2022, 6:59 p.m.
Blizzard Post

Hi, thanks for your feedback! A few Rank 2 spell upgrades were overlooked in the conversion – as noted, Divine Steed’s 15 sec cooldown reduction, and Avenger’s Shield’s silence. These will be included in the baseline version of the spell in future builds, along with fixes for some of the bugs you all have identified in this thread.

Avenger’s Shield is intentionally no longer generating Holy Power. This is part of an effort to constrain Shield of the Righteous uptime, and transfer some of protection paladins’ defensive power out of Shield of the Righteous and into other cooldowns and forms of mitigation. We want Shield of the Righteous to feel like it makes you strong, rather than an essential component of your baseline passive survivability.

As for Divine Toll, part of what has made that ability fun and impactful is its flood of resources. We’re exploring ideas for how to reincorporate this in a future version of this ability.

In general, thank you all and please keep the feedback coming! Your thoughts and opinions are helpful and valued as we continue to iterate on these trees.

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Community Manager
#49 - Aug. 9, 2022, 10 p.m.
Blizzard Post

The Holy Paladin Talent tree is now enabled in today’s Alpha build.

For Dragonflight, we want to give Holy Paladins more options for caster-focused playstyles by bringing back the Power of the Silver Hand passive effect from the Legion Artifact, in addition to the active button Tyr’s Deliverance.

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Game Designer
#61 - Aug. 10, 2022, 8:55 p.m.
Blizzard Post

This was an intentional change. Rule of Law provides unique utility to increase the range of your heals. The reality is, people used it as a throughput cooldown. Not every situation needs a range increase, but having the option to do so is nice and not something we wanted to remove.

This is something we’re working on, we don’t intend on removing the ability to dispel magic effects from Holy Paladin.