Consolidated list of upcoming Paladin changes

#0 - Nov. 24, 2008, 5:18 p.m.
Blizzard Post
We have already announced or suggested all of these changes would be forthcoming in the next minor content patch. I thought I would list them all in one place for ease of use.

Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.

1) Divine Protection no longer causes an attack penalty. Divine Shield's penalty was changed to 50% less damage done by the paladin.

2) Sacred Duty: This Protection talent no longer affects the attack penalty of Divine Shield and Divine Protection, but grants additional bonus Stamina.

3) Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath.

CLARIFICATION: You can use Hand of Protection while under the shared cooldown. You just can't use it on yourself.

4) Judgement of Wisdom now returns a percentage of base mana instead of a percentage of max mana.

5) All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)

6) Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements in addition to its current effects.

7) Hand of Judgement - All paladins receive a single-target, 30 yard taunt on an 8 sec cooldown. This spell also does minor Holy damage in order to break CC and the like for pulling ease.

EDIT: Clarified HoJ, J o' Pure and taunt.
#79 - Nov. 24, 2008, 6:34 p.m.
Blizzard Post
Q u o t e:
All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)


Since this seems confusing:

Before:

Drain Mana on a mage with 15,000 mana drains 2500 mana (16% of their mana)
Drain Mana on a paladin with 5000 mana drains 2500 mana (50% of their mana)

After:

Drain Mana on a mage with 15,000 mana drains 3000 mana (20% of their mana)
Drain Mana on a paladin with 5000 mana drains 1000 mana (20% of their mana)

Those are not real numbers -- just indicating the concept of what the change will do.
#445 - Nov. 25, 2008, 8:14 p.m.
Blizzard Post
I made some clarifications to my initial post.

You can use Hand of Protection during the internal cooldown, just not on yourself. The idea is to prevent the paladin from being able to combo damage immunity. We want you to still be able to use it on others.

The change to Judgements of the Pure is in addition to its current haste effects.

The taunt is called Hand of Judgement. It has a 30 yard range and 8 sec cooldown. It does a bit of Holy damage so that you can break sheep or freezing traps to pull mobs.

The change to Judgement of Wisdom was so Protection and Ret paladins (and Feral druids and whoever else) didn't feel like they were supposed to stack Int for mana, since there is none on their gear. We picked a number that shouldn't be a nerf to most Holy paladins, though it will mean that it won't keep scaling as your Int climbs, so I imagine it will be called a nerf anyway. :) We'll keep an eye on this -- perhaps adding an effect to a Holy talent or something to increase the return.