How about instead of nerfing AoE damage..

#0 - Nov. 25, 2008, 3:56 p.m.
Blizzard Post
you design some content that is actually a challenge?

The point being that people use CC to eliminate threats. Most of the WoTLK content that I have seen (and I've been all the way through Naxx) is ridiculously, pathetically, EASY, especially compared to how BC was. If there is nothing dangerous, there is no point using CC. Look at MgT vs. Utgarde Pinnacle, for example. There is no way in hell a starter group in greens and blues was gonna AoE their way through MgT. Most any WoTLK dungeo, on the other hand..? I mean seriously, people ding 80 and go straight to heroics in their levelling gear. What does that tell you? Are we gonna get "SUPER HEROICS" now with new badges etc etc??

I'm just saying that handing out all these buffs only to nerf them is a damn surefire way of pissing people off and driving them away from the game, on top of making you look incompetent (not you personally, of course.) Maybe that's what you're going for with D3 coming out relatively soon, I dunno, but it's worth a thought. You designed this stuff and had plenty of time to test it. Don't act so surprised when the things that were said on the beta forum over and over and over (aoe only runs, lack of healers, general boredom, etc etc) become a reality.

You designed a dumbed-down game, and you got it. Now why the surprise at the result?
#2 - Nov. 25, 2008, 4:02 p.m.
Blizzard Post
We wanted to make sure players actually ran the level-up dungeons and we wanted to make sure players didn't hit the introductory raid content like a brick wall. Those are both good things, in our mind.

We certainly know how to design encounters that you can't just AE tank and AE dps your way through. In the meantime, it's nice that the instances are being seen by more than just a small percent of players. :)