#90 - Nov. 19, 2008, 1:04 a.m.
Q u o t e:
I understand wanting to make something more available to the general public, but i thought that was why the 10/25 man versions were made available for all raids.
You are correct about the 10/25 man versions of raid dungeons being added to allow for more accessibility of the general population. That said, I think you draw an incomplete conclusion when you use the fact that the current 25 man dungeons have been cleared by the top guilds in the world to argue we've made this content a little too accessible to the general public.
Q u o t e:
I must admit, I love what you've done with WotLK, but it was extremely disappointing to see that all raid content was cleared by a nihilum/SK guild in 3 days.
Keep in mind that guilds like this are comprised of people who have bested every raid encounter we've released since Onyxia and Molten Core. They've made it a focus for years now to conquer every piece of PvE content we put out there, and do it first. Knowledge, experience, and teamwork are built rapidly when struggling through so many different boss encounters.
Now, I'm not arguing that the raid content is any easier or harder than in the past. I've not done any of the 25 man raids yet. I do get the feeling though that the majority of the people I've seen on the forums specifically arguing that the content is too easy, based on the performance or opinions of the top guilds of the world, have not experienced the content either.
Is it possible you will draw the same conclusion when you've cleared every 25 man encounter through Arthas (when his time comes)? Of course. When your
intuitions grow into experience after you've made such accomplishments you'll have better ground from which to justify your disappointment.
Of course we're monitoring your feedback and experiencing the content ourselves. I reiterate that we'll always consider adjusting content for greater ease or difficulty if we feel it is necessary to maintain a fun and rewarding game.
Edit: grammatical thingies.