Ghost crawler question: why nerf spirit

#0 - Nov. 23, 2008, 6:53 p.m.
Blizzard Post
I was wondering why Blizzard nerfed spirit. That was our bread and butter since it helped with + heals and mp5.
Now that we are restricted to 1 potion per fight, shadowfiend can still be killed in 2 hits and Hymn of despair is horrid, that puts us priests in a precarious position when we oom during a boss fight.
I just wanted to know the real reason behind this change in idealogy at Blizzard with priests.
Now, I know that people have said that Blizz wants less use of pots during fights. That's fine, but remember when you take something away, you have to replace it with something else to balance it out and there is no way that Hymn of Despair even compares with drinking a mana pot in regards to the amount of mana received.
Will there be a change to this in the upcoming update?
#73 - Nov. 25, 2008, 4:06 p.m.
Blizzard Post
As a few players have referenced, we thought mana regen got to a point at the end of BC where players could just generally ignore it and assumed that mana was just a system you eventually graduate out of (kind of like experience).

We don't want you to be out of mana constantly, but we do want the risk of that to exist. We balance some spells based on their mana cost for example and when you can always use your most expensive, least efficient spell without consequence, then your cheap and efficient spells don't compete.

Mana is a resource to be managed, much like health or cooldowns.