So Wintersgrasp is pretty fail.

#0 - Nov. 21, 2008, 6:14 p.m.
Blizzard Post
Tenacity lol
#87 - Nov. 21, 2008, 10:01 p.m.
Blizzard Post
Q u o t e:


So larger team = disadvantage, good to know, makes total sense.

It really feels like you're approaching Wintergrasp the way you approach battleground PvP. You can't because it's not. There is not a great focus on balancing around a fair fight in Wintergrasp because we rarely expect them on the micro scale. We're focusing on a macro scale of the whole siege taking place and balancing around that, because we can never count on even numbers. Again, it's not instanced and a controlled balancing act of virtually even teams and balanced abilities.

I think it's a mistake to say this means you're at a disadvantage. Yes, if you are in a 1v1 situation in Wintergrasp on the team with more members in the zone, you're at a disadvantage. This simply isn't a zone where the focus should be on 1v1 fighting. The strategies revolve entirely around siege vehicles and team work.

I think this will also make a little more sense when more and more players start entering the zone. If you're in a match and it's your 20 vs their 10 you may find yourself more frequently caught in situations where it's 1v1, in which case you'll have a disadvantage in that one encounter. Once we start seeing 40-50 players on each side the siege team work will become a much more obvious focus.

With all of this being said, we very recently toned down the tenacity buff and are watching to see how matches play out with this macro balancing technique. You're always welcome to try something a little new and see if it appeals to you when you've discovered a strategy for best dealing with this difference in game play.

I, for one, welcome with open arms the chance to have a less-controlled large-scale PvP objective with no instancing, and I hope you'll help us by showing your participation. This will better help us ensure the zone is finely-tuned and polished.
#107 - Nov. 21, 2008, 10:48 p.m.
Blizzard Post
Q u o t e:


You failed at creating a real world pvp environment the moment you tried to regulate it. World pvp is not supposed to be fair, never has and never will. The only thing your doing is watering it down some more.

You WoW devs are really good at destroying the true meaning of PvP.

Maybe it's better that you have the true meaning of PvP buried safely in your mind rather than expect us to recreate your fantasy.