Feedback: Dragonriding

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Community Manager
#1 - July 14, 2022, 6:17 p.m.
Blizzard Post

In this thread, please post your feedback about Dragonriding, after you’ve tested it in the Dragonflight Alpha.

WoW Developer Greyton has a full introduction to this feature for you here.

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WoW Developer
#20 - July 18, 2022, 10:04 p.m.
Blizzard Post

This is a very good call-out. We’re working on improving the dragonriding gap detection to fix issues like this. We’ve noticed that dragonriding won’t kick in with some slope types, so we’ll be addressing those in a future build.

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WoW Developer
#22 - July 18, 2022, 10:21 p.m.
Blizzard Post

This is a great call-out of a few distinctions between “flying” and “dragonriding.” We’d like to slot dragonriding into its own unique space without crowding out flying, so it feeling like an investment is in the desired ballpark. How much of an investment is definitely something we’d love to hear continued feedback on, especially as progression comes online and as players get more used to the feature.

We’ve found that this is a big part of the appeal of WoW’s flying, so pulling that into dragonriding would encroach on that space too much.

Oh I think you might like the progression then! (And good note about that balance.)

Also, we’ve also seen a request or two from testers to drop the cooldown on Soar for testing purposes, and we don’t think that will be necessary to get the whole system well-tested. We’re getting great bug reports, and we thank you very much for them.

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WoW Developer
#39 - July 26, 2022, 7:03 p.m.
Blizzard Post

Hey all,

In this next build, you’ll notice some new functionality!

  • Dragonriding now features advanced turning tech that helps the drakes feel more weighty and turning more of a decision
  • While boosted to very fast speeds, new tech will adjust the camera’s FOV (this can be disabled with the “Reduce Camera Motion” option inside the “Motion Sickness” section of the “Accessibility” menu)
  • Dragon Glyphs are hidden throughout the skies over The Waking Shores! Fly through them to unlock achievements (and points for the Dragonriding Skill Track)
  • The Dragonriding Skill Track is now accessible at the dragonriding trainer at Skytop Observatory (Lithragosa)
    • Not all skills are displayed or implemented, but the player may earn points by collecting Dragon Glyphs and spend them for progression
  • The Renewed Proto-Drake is now customizable in the Rostrum of Transformation

Thank you again for continuing to give feedback and suggestions as we continue to make our way through alpha.

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WoW Developer
#49 - July 27, 2022, 10:10 p.m.
Blizzard Post

We’ve just rolled out a hotfix to remedy this, which should be active in current builds. While existing characters might have trouble with this, new characters selecting these traits should no longer experience this issue.

Dragon Glyphs are account-wide. Right now, selecting traits doesn’t make selections for every character, but the amount of points available should be consistent across characters as any character claims a new Dragon Glyph.

Thank you very much for trying this out in courses and comparing your experience before/after. We’d like to make the “when” of turning matter a little bit more, but not overmuch. More feedback will help a ton as we move forward. We’re keeping an eye on feedback as we continue to iterate.

Thanks again!

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WoW Developer
#71 - July 29, 2022, 9:01 p.m.
Blizzard Post

Greetings Dragonriders and Dracthyr!

With the next alpha build, we’re making a change to Soar for Dracthyr that reduces their maximum speed from (roughly) 930% to 640%. The maximum speed for Dragon Isles Drakes is unchanged. This only applies to the Dracthyr Soar racial ability.

In the Dragon Isles, all characters of all races are on similar footing in regards to their ability to traverse the terrain because everyone can summon a Dragon Isles Drake. However, this isn’t the case in other areas of the game where flying mounts are the mainstay of travel. In Eastern Kingdoms, Soar is currently over twice as fast as Epic Flying which travels at 410% speed. The result is that Dracthyr have a drastic efficiency advantage over characters of other races when doing non-Dragon Isles content, whether that’s Chromie Time quests, clearing old raids for transmog, pet battling, etc.

Soar is important to the identity of Dracthyr. From the outset of the design process we knew that Dracthyr had to be able to fly in some form, even if we didn’t know the specifics until later. But, Soar is also a Racial ability, and was never intended to be a massive efficiency or performance improvement over other races. These two goals are somewhat in conflict: Make Soar fun and fulfill the fantasy of being a flying creature, but don’t give one race an outsized advantage across large swathes of the game.

What we’ve found while playtesting these changes internally is that the speed change didn’t diminish the fun of the locomotion mechanics. The engaging control system, gameplay of conserving momentum, and challenge of navigating obstacles, are all still present, while also rewarding skillful use of Soar with being able to travel faster than Epic flying mounts. This hits both of the goals nicely – Dracthyr can engage in the dynamic, immersive locomotion of dragonriding, but aren’t able to blitz across a continent in half the time as other characters.

The Alpha period is time for experimentation, testing, and learning, and that often leads to change. Due to Soar being an evergreen feature of the Dracthyr race, we feel that reducing the top speed is necessary for the long-term health of the game. Thank you for your passion, feedback, and understanding. See you in Azeroth!

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WoW Developer
#173 - Aug. 9, 2022, 10:04 p.m.
Blizzard Post

Here again with a few updates that went live with this build:

When we introduced turn rate tech, we wanted to make sure the when of a turn mattered. However, we might have been too heavy-handed with those values. Now that we’ve found the outer limits, we’ve re-tuned turn rate to lessen its impact. We continue to iterate on the balance here and welcome your feedback. Please give it a try, in questing, time trials, or both, and share your experience with us.

In addition, we’ve improved the hotbars for dragonriding, allowing players to customize their hotbars through drag-and-drop as normal, much like a druid’s bar when in bear form (or other cool forms). This also resolves some issues like not being able to use abilities to dismount and not being able to interact with quest items while mounted. (If you lose your dragonriding abilities, check your spellbook. Characters from previous alpha builds may not have these skills, but new characters in this build should see them there.)

  • Fixed issues include:
    • Rostrum settings now won’t reset when switching dragons, and “Accept” purchases all selections made.
    • Dragonriding visual effects should no longer persist when getting kicked off a mount.
    • Dragonriding visual effects should no longer display on other players in unexpected situations.
    • Players that aren’t Dracthyr or Demon Hunters can no longer double jump after dismounting a dragonriding mount.
  • New known issues include:
    • Occasionally, a character attempting to progress down the skill track will be unable to take new traits, even though they have enough currency. A relog should solve this in most cases.