Disc Priests

#0 - Nov. 18, 2008, 2:02 p.m.
Blizzard Post
I've tried to read the many different threads on these forums about Disc priests trying to get a better grasp on their role in raids. I've come to one conclusion: Disc priests don't really know what they want.

I do not mean to be insulting, nor is this a flame in any way what so ever. My concern is that there doesn't seem to be a unifying theme here in how the players see the class. Perhaps before you begin to ask things and say Disc should be this and Disc should be that, you should sit down and decide what the main focus of Disc should be.

The way I see it (and I could be wrong) but the main train of thoughts fall into three categories.

The first category is that Disc should be a damage mitigator. If this is the direction that the tree should be going then you have to accept that your pure healing spells would receive very litle or no boosts to baseline abilities. Your focus will be on reducing damage so that other healers can pick up the slack and bring health back up. In this scenerio you would not appear very high on the healing charts at all. In fact you would probably be at the bottom of the pure healing charts. However, your presence would be invaluble to a raid. Also in this scenerio the "fixes" to the tree should focus on mitigating abilities. The most obvious one would be the mechanics of PW:S. Many tanks do not want shield on them as it prevents them from generating rage, or trigging passive agro abilities. That would definatly be something that the devs would need to look into. As well you would need to examine other mitigating abilites (even some new ones) to make this spec and idea extremly viable.

The second category is MT healer. If this is the direction you want the class to go into then spells that focus on single target healing would need to be the focus with perhaps detriments to aoe healing come into play. Efficiency in mana and HPS is always the focus for single target healers, thus you would need skills to reduce mana cost on spells such as renew, greater heal and flash heal with enhancements to their healing capabilities to a degree. Spells such as PoH and mass dispels should have increased mana cost or HPS deficiencies that are tied to the same talents that buff the single target spells. The idea here is that you sacrifice your ability to heal a large group to focus that extra energy into a single target. In this case you would would probably lose some of your shield talents (as they are mitigators and not healing talents) in order to accomidate the increase in the healing talents. A MT healer would be a healer not a mitigator and thus their talents should refelct that.

The last category would be a jack of all trades with an extra focus on buffing. This idea is the one I like least. The idea here would be to have a little bit of the first two categories mixed with a little bit of extra aoe healing. This is essentially a tree that would evelope most of the priests wide array of talents while introducing a heavy focus on the buffing ability of the priest to the raid. You would probably need to add another buff or two (even if it is ability triggered and a short duration) to fill in some of the holes in the tree. This scenerio would make the priest a utility aspect to a raid and not a true healer as their healing output would probably have to be lower to reflect the jack of all trades idea.

#50 - Nov. 18, 2008, 9:32 p.m.
Blizzard Post
Interesting discussion.

Q u o t e:
I believe the consensus is "A tank-healer with a more absorby style,"


Yeah, that's not a bad description.

Q u o t e:
If the idea is to achieve the role through mitigation then you are not a healer, you are a mitigator and as such you should not receive bonuse to healing spells but rather receive tools to reduce incoming damage and not heal it.


That’s just syntax. Our vision is you are a healer who uses more shields than other healers.

Q u o t e:
This is what I mean, some people are discussing mitigation, some are discussing single target healing. If we focus on single target healing I would suggest reducing the effectiveness of the bubble (since it is mitigation and not healing) and increasing mana efficiency and single target healing power.


I’m not accusing any of you specifically of doing this, but I do want to point out that groups overly focused on who tops the healing meters is never going to appreciate what a Disc priest does. Healing meters do a lot more harm than damage meters, which also do a lot of harm. :)

I want to respect the OP's direction, which was to talk about the vision for the spec and not if and where it is falling down.