#10 - Nov. 18, 2008, 10:32 p.m.
Q u o t e:
He rarely gives any indication that he's truly considered a - well-explained, well-reasoned, politely delivered - point from our perspective, and instead only continually delivers Blizz's completely inflexible line regarding the hunter class: We do not believe your analysis of your own class. It does not matter how well-evidenced or well-researched your feedback is, nor how skilled and experienced the players delivering it are; we refuse to listen to it.
I realize the forums have a long tradition of attacking the messenger when you don't like the message, but I hope you don't really feel this way.
With only a couple of exceptions, every change we made to hunters and every new talent we added were done to address specific concerns of players. You're in fantastic shape for PvE and if you are indeed still too low in PvP as you suspect, then we'll get that taken care of. We have a Deterrence idea we're working on right now, but I don't want to say any more until we're farther along. One reason I don't say as much about future plans as I could is players tend to get really upset if we change our minds or the implementation takes longer than we think. Somehow my mentioning "we're working on it" gets turned into "broken promises" and then everyone gets their torches and pitchforks. :(
We are often skeptical of the analysis done by players. We have to be. Players nearly always have a conflict of interest when asking for buffs or nerfs. That doesn't mean players are always wrong by any stretch. We discuss what is said in the forums all the time, and you shouldn't think for an instant that I am the only person here reading them. We have a pretty large company by now. It should be obvious that I listen because I am in here so much. :)
Believe it or not, I do understand class mechanics pretty well. That's the whole attacking the messenger thing again. If you have a concern, my advice is just to present that concern and back it up with meaningful numbers if you can. Attacking our ability or motivation often just detracts from your argument anyway.
Having said that, you're going to have a really hard time hurting my feelings. Sorry. I've been doing the game design gig for quite awhile. Thick skin comes with the territory.