Ideas on How to Make WoW More Challenging

#1 - Dec. 6, 2010, 10:57 a.m.
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Don't even bother with bringing back 40 man raids, let's see some 90+ man raids. And take them out of instances. I want to see 150+ people fighting over a dragon. Bad blood between guilds is the future of MMO gaming. Also, get rid of master looter, where's the trust?

I miss wiping in raids too guys, they're supposed to be serious business. But let's up the ante and implement experience loss on death. Ever lose half a level after raid night? Nope, you havn't. But you should.

Bring back attunments! But not raid-wide attunement quests like in BC, no, put an instance in the game where the miles and miles of trash drop items you have to turn in for attunement, and please make it take weeks and weeks. Also, put this instance in a zone with no breathable air.

"Gearing up" is for noobs. Real raiders go with their epics from the last expansion pack, and they like it. Unless you're the main tank, of course. Then you have to gear him out and hope he doesn't quit the guild (he will).

Give us some unkillable raid bosses.

Faction grinding is a WoW staple, right? Even that's too easy these days. Aldor vs Scryer should have been a guild-wide decision, and by no means should you have your fancy wowhead to help decide which route to take.

WotLK dungeons were total crap. 15 minute AoE fests = win. Like I implied earlier, Blizz should do away with instances altogether. Just make huge, overcamped world dungeons, and in these dungeons we can mindlessly kill the same 5-6 mobs in a room for hours on end. But, yes of course, make it challenging enough that it requires 5 people.

Buff homogenization is the wrong route to go. Take away virtually all buffs and just put in a buff class (wow is missing bards, get on that) or two. Also, expecting DPS to CC isn't fair at all. Why not just make one class the "crowd control" class and leave it to the pros?

*#%@ pet bars.

And, finally, while I admire the strides taken to make healing less faceroll it isn't quite far enough. Healer communication needs to be important. I'm talking about announce macros for every heal. It's a good way to prevent overheals.

What do you guys think? Seems like a pretty effective model for a challenging game.
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#9 - Dec. 6, 2010, 11:09 a.m.
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Well, I knew it was a joke.