Let's get rid of Feral Attack Power

#0 - Nov. 7, 2008, 10:44 p.m.
Blizzard Post
Following the upcoming changes to feral gear itemization, it would seem that blizzard is hot on eliminating dedicated Feral gear as much as possible. Regardless of how well it works out (as it looks like a huge nerf to me), I believe the idea is a good one and would like to see it expanded.

Why not just get rid of feral staves? They are boring, first of all. Now that we can use weapon procs in forms, it would be nice to be able to take advantage of that ability. On top of that, the removal of armor from feral weapons is going to make feral weapon acquisition quite linear and bland - the only differentiator between a new staff and your old one will be simply how much stats and FAP there are on it. /yawn....

I'm not a mathematician but I am sure there is some formula that could be worked out to convert a weapons dps into FAP in some way. It would make playing a feral 10x more interesting imo, and there is an obvious aesthetic value to not having all druids carrying the exact same weapon (since we have to look the same so much of the time anyways...)

thoughts?
#25 - Nov. 8, 2008, 6:22 a.m.
Blizzard Post
I've made no secret that we think the FAP solution is a little awkward and kind of sticks out with all of the other shared gear solutions.

We think we could probably get the druid AP to scale off weapon damage. It wouldn't take too much effort to make a staff that might be appealing to both a druid and a hunter. This would also allow druids to pick up the odd two-handed mace. Those probably wouldn't have the ideal stats for a druid, but a purple dps plate mace might be better than a green Agi staff for a bear or cat.

If we did this, the net result would be that druid dps would stay the same. They would just have more loot options, and maybe hunters would too.