#0 - Nov. 6, 2008, 7:31 p.m.
First druids had lifebloom reduced twice to make it so that we would use other heals, and now wild growth is supposed to be next again after just recieving a compromised buff?
This design philsophy of punishing classes for things they've found effective to use is pretty appalling from a healing stand point, and really it's you the developers that should be putting more work into the game by improving all healing spells (if you want us to use them relatively equally). Or you could design pve encounters / pvp counters that may or may not favor certain heals in our arsenal that are not normally used.
It really is sad to see something like "Oh look I have found X to be really good here in most situations"
Dev: "Ok they are using X too much so instead of making the other heals more appealing by improving them we'll just make X less effective."
Healing is really fast becoming less and less enjoyable for me as a druid because all I have seen so far is: "Oh you can heal like a priest or a pally, but wait, you can't have your most unique spell (lifebloom) be that effective". Sure wild growth and nourish will be good spells, but there could be so many better things put into the resto tree to make healing more enjoyable. (aka a talent to make hots crit) (a talent to make ht put a stacking buff on a target the more times you use it) (a talent to make regrowth increase all hot durations by 2 seconds for a maximum of 6 seconds), just something, idk, anything.
