Classes and Item Tuning Incoming - May 3

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Community Manager
#1 - April 29, 2022, 11:21 p.m.
Blizzard Post

With our next scheduled weekly maintenance (May 3 in this region), we intend to make some tuning adjustments to several classes and one item.

Classes
Death Knight

  • Blood
    • The First Eidolon’s Soulsteel (2-piece) set bonus: maximum Strength stack cap is now 40 (was 75).

Hunter

  • Beast Mastery
    • All damage abilities increased by 4%.
      • This change does not apply to PvP combat.

Monk

  • Windwalker
    • All damage abilities increased by 4%.
      • This change does not apply to PvP combat.

Rogue

  • Outlaw
    • All damage abilities increased by 4%.

Warrior

  • Arms
    • All damage abilities increased by 4%.

Warlock

  • Affliction
    • All damage abilities increased by 4%.

Items

  • Gladiator’s Echoing Resolve now increases the duration of crowd control by 25% (was 20%), now lasts 12 seconds (was 15 seconds), no longer increases the duration of root effects, and no longer causes the target to become immune to root effects.

We’ll include the final adjustments in our hotfixes update next week after the tuning goes live.

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Community Manager
#286 - May 2, 2022, 8:21 p.m.
Blizzard Post

We’ve worked through a couple of modifications to our plans.

Classes
Death Knight

  • Blood
    • The First Eidolon’s Soulsteel (2-piece) set bonus: Heart Strike now increases the duration of Dancing Rune Weapon by 0.33 seconds (was 0.5 seconds).
    • The First Eidolon’s Soulsteel (2-piece) set bonus: maximum Strength stack cap is now 40 (was 75).

We will modify the planned adjustment to the Dancing Rune Weapon extension from the 2-piece bonus, reducing the maximum stack cap of the Strength bonus down to 40 from 75. Our initial goal was to rein in the power from the overall set bonus as it far exceeded our expected value for a tier bonus when played well. However, this nerf also hit the lower end harder than intended while also making Blood feel worse playing around optimal gearing and mechanical play to maximize the potential of the bonus. We will instead shift to reducing the maximum Strength cap so that the playstyle of the set bonus remains relatively unchanged but the damage capabilities (and to a lesser extent some of the defensive power) are pulled back some to a more appropriate value.

Rogue

  • Outlaw
    • All damage abilities increased by 4%.

We’d like to extend our thanks to the community for all of your discussion on the proposed adjustments. We really appreciate being able to harness the power of your feedback before making changes to the live game.