#195 - Nov. 17, 2008, 11:33 p.m.
Q u o t e:
Freezing Arrow
I really don't know one hunter who PVP's who likes how this ability works. When compared to other levle 80 abilities, this one is seriously lacking. You're making way too complex of a mechanic for something that should be so simple. Remember, SIMPLE, remove arm timer from it, and make it shootable to any target you target, not shoot into the ground, and hope someone is dumb enough to not see the entire animation of your cast + see the trap on the ground and still run over it. Our CC is already enouhg of a joke as it stands, on LONG 30 second CD, don't make this ability a joke too.
Freezing Arrow is a way to remotely deploy traps. It is not intended to be an unavoidable, instant cast, long range, instant effect, 10 sec crowd control that you can reapply every 30 sec. I can understand why you or any class would want an ability that reliably and unpreventably takes a player out for 33% of their time though. :)
Q u o t e:
Traps and Damage
Our traps really need to go back to how they were, they should have a chance to break on damage, not break on any damage. I don't care if you can't figure out how to fix pet AI, we'll simply make a macro to call our pets off and put them on passive when we throw a trap. Revert this back to how it was. Even tho IMO you should really, with all the wealth you have as a company, be able to fix a simple pet AI to not attack frozen targets, not 1 year from now, but before we hit 80.
Sorry, but we care. WoW is a game with 11 million subscribers and we have to be very careful when making changes for the most hardcore players that have the potential to confuse so many more casual gamers. By their very nature, these players aren't as active on forums etc. to even understand the change and certainly aren't making macros to call off fheir pets. In their minds, traps would suddenly go from something that worked (because Fluffy wouldn't break them) to something that didn't. We still plan on implementing them the way that you want, but it will just take a little more time.
Q u o t e:
EDIT: Adding to the recent post on GC calling our pleas for change and our issues "theorycrafting" Are you serious? PLEASE! Tell me the difference between a hunter at 70 and one at 80? FREEZING ARROW? Dodge % being the same as it was before you nerfed us at 70 and not scaling up like it should of to 80? Will any of the issues above go away with leveling to 80? Honestly?
I understand your point, but we still are always going to be very skeptical of players who claim that they are able to see into the future. I have acknowledged that hunters were way too underpowered in Arenas for far too long. We don't want to see that happen again. We made some changes to try and address that. I understand they are not the changes you wanted or would have made if our roles were reversed. :)
To name just a few examples, we think the hunter mana situation is in much better shape now, we think your base attacks are not so dependent on shot rotation mods or macros, and we think Disengage is a button worth pushing. We tried some Arena maps with fewer LOS-blocking elements and no safe starting rooms. We gave pets some cool abilities like Roar of Sacrifice and decent crowd control.
I know that the rest of this thread will be filled with counterarguments for why these are terrible ideas or won't work for whatever reason. That is the way these things go, where you need to argue from your point of view. So ultimately, it is probably best if I just say we want hunters to be good in Arenas and are willing to make changes that perhaps we weren't willing to make before to get to that point.
P.S. I have no problem with theorycrafting in general. It's not a dirty word. I just always try to remind players that just because you see a ranked order of what dps every spec can do generated by someone's spreadsheet (even if it was a very good spreadsheet) does not mean that will match reality.