#0 - Oct. 31, 2008, 1:12 p.m.
But with that in mind, I have a questions about the rogue class. I don't want to come off as a QQer or someone who is just asking for flat out buffs for no reason, but I would like to present (what I consider IMO) logical and objective questions concerning the state of the rogue class after playing in Beta and 3.0 on Live.
1) Are our 51 point talents done until WotLK goes live?
- Hunger For Blood is a very lackluster PVP talent that very few rogues go for and for PVE all it does is serve as another button we need to throw into our rotation. While the 9% damage is great, it feels like the new Rampage and it's not really fun because all it does is create something for us to push before every encounter and add in the GCD to press this button to refresh it.
- Killing Spree is great but many rogues complain that since it doesn't return us to the original target it can actually be a DPS loss when used.
- Shadow Dance is still pretty much a headache to deal with. I know you removed the cooldown aspect on it but is that really enough? When Sap can't be used if the target is in combat, we're left with Cheap Shot, Ambush and Garrote. I don't think anyone fears those three abilities being used in rapid succession as much as say, a Warrior with Bladestorm or Titan's Grip.
2) Does the development team think that Rogue mobility is fine right now?
- Hunger For Blood's PVP viability was completely removed so Mutilate has to rely on Vanish to break snares and Fleet Footed doesn't really help when we're being kited around so easily by just about every ranged or caster class that exists in the game.
- Shadowstep's viability was nerfed with 3.0, but for what reason? We were never given a reason or justification for the removal of using this ability while rooted. I don't think I'm exaggerating when I say that our 41 point talent is vastly inferior to a Warrior's Intercept which is trainable or a Feral Druid's Charge, which is only a 21 point ability.
- Sprint is an old, outdated ability that has no place in modern WoW. Ask Rogues when they use this ability effectively and you'll get some ridiculous answers. If you're not Combat, you need to wait while you're not snared to use it, and if you are Combat, you need to pray that someone else isn't going to apply a snare to you because they effectively negated our 3 minute cooldown, putting us right back at square one when it comes to catching out target. To make matters worse, you change the MAJOR glyph of it to increase the speed but reduce the duration. Nobody needs that long of a sprint, outside of Warsong Gulch games.
3) On Beta and on Live, many Rogues feel that Stealth is very weak compared to what it was before 3.0, as well as enemies targeting us while Vanished. Is there a bug with stealth again?
4) Is Relentless Strikes going to remain as it is currently? This change is still not sitting well with a large number of rogues.
5) I understand that the development team didn't want tanks to rely on avoidance as they have in the past but the recent change to the Agility : Dodge ratio has left rogues with very little dodge and at 80 we're only seeing about 15%. Seeing as how this is our primary defense against melee, isn't that a bit weak? Add to that fact that Hunters, a ranged class that wears mail armor, will get more dodge with their new melee Aspect, that just doesn't seem right. Can this be changed for rogues or other compensations for physical damage avoidance/reduction?
6) Hemorrhage is not an ability that is not supposed to replace Sinister Strike but it's not useful as it is currently and the Subtlety tree as a whole could use some work. Why does Devastate replace Sunder Armor for Warriors?
If these questions could be answered or even addressed with a simple yes/no/maybe, I would greatly appreciate it. I have played this character for 3 years now and have played the rogue class through the good times and the rough times.
However have to think about which character of mine I want to level first and I would like to make an educated decision based upon all of the ones I have available to me so far it seems that the rogue class will have to suffer again like in The Burning Crusade, where it took basically a year to get us tuned to a place where the class community was content with.
Even if you have to tell us news we don't want to hear, I think a lot of us would greatly appreciate the communication here.
P.S. Please don't nerf us into the ground. :)
