#0 - Nov. 2, 2008, 6:03 a.m.
Secondly, post constructive ideas, things that could actually be implemented.
I'll start it off with a spell that helps our PvP viability alot, while helping our AoE alot.
Also, when i make most of my spells, i also make a talent and glyph idea to go along with it, i mean, what else am i going to do while listening to my Ecology teacher?
This spell could be baseline, or a talent in deep elemental, either way.
SPELL:
Fracture: 26% base mana, 10 second cooldown. 1.5 second cast.
The target begins to harden into stone, slowing movement speed by 20% every 2 seconds for 10 seconds (stacking up to 100% movement speed reduction) while doing 106-327 nature damage to all targets within 10 yards every second. When the the spell reaches its full duration, or is dispelled, the rock around the target crumbles, dealing 1367-1497 nature damage to all enemies within 10 yards (and possibly knocking them down for 1 second?)
Any target initially effected by the spell receives the "Set in Stone" debuff.
This spell basically gives us a way to get away from enemies in PvP (something that we really, really need) while giving us a viable AoE spell just like every other caster class has.
DEBUFF:
Set In Stone
Cannot be affected by Fracture, lasts 20 seconds
Basically stops the possibility of spamming in pvp
TALENT:
Crumbling Elements: Increases the damage done by your fracture when the enemy crumbles by 7/14/20%, and increases the spell power your Lightning Bolt receives by 3/6/10%.
Gives it more PvE viability, WHILE increasing our scaling, which is something we NEED.
GLYPH:
Glyph of Crumbing Elements:Increases the damage dealt by your fracture before the target crumbles by 100%, but removes the slow effect.
Increasing the AoE damage by a good bit, while giving it the bad effect of losing the slow effect, keeping it balanced.
Thoughts? and any other AoE suggestions? (figuring Earthquake will be brought up)
