Fury Warrior Class Set Tuning – March 8

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Community Manager
#1 - March 4, 2022, 11:18 p.m.
Blizzard Post

We’re currently working on the following adjustment to Fury Warrior’s set bonuses and Glory legendary, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.

  • (2) Set Bonus: Raging Blow damage reduced to 10% (was 15%).
  • (4) Set Bonus: Duration of Recklessness granted reduced to 3 seconds (was 4 seconds).
  • Glory (Necrolord Runecarving Power): The amount of Rage spent to extend Conqueror’s Banner increased to 30 for Fury Warriors (was 20).
    UPDATED March 7
  • Glory (Necrolord Runecarving Power): The amount of Rage spent to extend Conqueror’s Banner increased to 25 for Fury Warriors (was 20).

Fury’s tier set was stronger than intended and we will be reducing the power of both the 2-piece and 4-piece to better fit within our goal for tier bonuses. In addition, we will be increasing the amount of Rage required to extend Conqueror’s Banner duration while the Glory legendary is equipped. The overall uptime of Conqueror’s Banner with the Glory legendary, Set Bonus (and conduits) was much higher than intended. We hope with these changes that the overall feel of all covenant Fury builds remain intact but with much more reasonable output.

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Community Manager
#125 - March 8, 2022, 12:19 a.m.
Blizzard Post

Thank you for all of your feedback on the recent Fury tuning changes.

Our goal with this round of changes is to curb a bit of the feedback loop created with the synergies from the new tier bonuses, double legendaries, and conduits available, especially for Necrolord. However, with these changes it’s important that we make sure Necrolord Fury still feels like a competitive choice compared to the other Covenant options.

After doing some further review, we’re updating the Glory legendary change from 30 Rage per Conqueror’s Banner extension to 25 Rage.

Given Necrolord’s ability to increase others’ throughput as well as their own, we feel like this should strike a balance between their personal output and their group buff potential.