#1 - Dec. 12, 2013, 2 a.m.
Blizzard Post

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.4: Siege of Orgrimmar. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

5.4.2 hotfixes have been listed by the date they've been implemented or as a compiled list by category.
 

5.4 Patch Information

Hotfixes: By Date
Hotfixes: By Category

December 11

Classes

  • Hunter
    • General
      • Deterrence modified by the talent Crouching Tiger, Hidden Chimera should now correctly provide immunity to physical interrupt effects.
      • [Requires a realm restart] Revive Pet now has a casting time of 2 seconds (down from 4 seconds).
    • Talents
      • Resolved an issue where Battle Pets were incorrectly receiving the Spirit Bond talent.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Hisek the Swarmkeeper will no longer hit players with Fire if the channel effect of Aim is broken.
      • Korven the Prime will now always apply Vicious Assault's bleed effect to the target of his Shield Bash, and will pull the tank towards them during Vicious Assault if they're over 12 yards away.
      • Skeer the Bloodseeker will now only pull the tank towards them if they're over 13 yards away (up from 12 yards away).
  • Throne of Thunder
    • Durumu the Forgotten
      • Resolved an issue where a cone of light would not target another player if the targeted Holy Priest dies with Spirit of Redemption.

Battlegrounds and Arenas

  • Arenas
    • Arena matches should correctly have a maximum duration of 20 minutes again.
    • Hunter aspects and Trap Launcher effect should no longer be removed at the start of an arena match.
    • Mage armor buffs should no longer be removed at the start of an arena match.
    • Paladin seals should no longer be removed at the start of an arena match.
    • Priest's Inner Fire, and Inner Will should no longer be removed at the start of an arena match.

December 11

Classes

  • Hunter
    • General
      • Deterrence modified by the talent Crouching Tiger, Hidden Chimera should now correctly provide immunity to physical interrupt effects.
      • Revive Pet now has a casting time of 2 seconds (down from 4 seconds).
    • Talents
      • Resolved an issue where Battle Pets were incorrectly receiving the Spirit Bond talent.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Hisek the Swarmkeeper will no longer hit players with Fire if the channel effect of Aim is broken.
      • Korven the Prime will now always apply Vicious Assault's bleed effect to the target of his Shield Bash, and will pull the tank towards them during Vicious Assault if they're over 12 yards away.
      • Skeer the Bloodseeker will now only pull the tank towards them if they're over 13 yards away (up from 12 yards away).
  • Throne of Thunder
    • Durumu the Forgotten
      • Resolved an issue where a cone of light would not target another player if the targeted Holy Priest dies with Spirit of Redemption.

Battlegrounds and Arenas

  • Arenas
    • Arena matches should correctly have a maximum duration of 20 minutes again.
    • Hunter aspects and Trap Launcher effect should no longer be removed at the start of an arena match.
    • Mage armor buffs should no longer be removed at the start of an arena match.
    • Paladin seals should no longer be removed at the start of an arena match.
    • Priest's Inner Fire, and Inner Will should no longer be removed at the start of an arena match.

Classes

  • Hunter
    • General
      • Deterrence modified by the talent Crouching Tiger, Hidden Chimera should now correctly provide immunity to physical interrupt effects.
      • Revive Pet now has a casting time of 2 seconds (down from 4 seconds).
    • Talents
      • Resolved an issue where Battle Pets were incorrectly receiving the Spirit Bond talent.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Hisek the Swarmkeeper will no longer hit players with Fire if the channel effect of Aim is broken.
      • Korven the Prime will now always apply Vicious Assault's bleed effect to the target of his Shield Bash, and will pull the tank towards them during Vicious Assault if they're over 12 yards away.
      • Skeer the Bloodseeker will now only pull the tank towards them if they're over 13 yards away (up from 12 yards away).
  • Throne of Thunder
    • Durumu the Forgotten
      • Resolved an issue where a cone of light would not target another player if the targeted Holy Priest dies with Spirit of Redemption.

Battlegrounds and Arenas

  • Arenas
    • Arena matches should correctly have a maximum duration of 20 minutes again.
    • Hunter aspects and Trap Launcher effect should no longer be removed at the start of an arena match.
    • Mage armor buffs should no longer be removed at the start of an arena match.
    • Paladin seals should no longer be removed at the start of an arena match.
    • Priest's Inner Fire, and Inner Will should no longer be removed at the start of an arena match.