Zereth Mortis Reputation

Forum Avatar
WoW Community Council
#1 - Jan. 26, 2022, 10:49 p.m.
Blizzard Post

Wanted to ask a fairly blunt question on this topic.

What’s the design intent in terms of pacing with the reputations in Zereth Mortis.

Enlightened: Revered in 3 weeks? Exalted in 5-6?
Automa: I have no idea what the pacing is for this. You could finally gain small amounts of rep with this faction this build.

The main reason for asking is due to the reputation gains on PTR have been varying quite a bit with each weekly build.

This week the reputation gained from world quests reduced from 225 to 100 (with 3 world quests up per day), but reputation is now awarded from killing rare elites.

Additionally, the campaign still doesn’t give any rep but was stated to be a major source. So there’s no gauge for what the intended pacing is meant to be.

Forum Avatar
WoW Developer
#14 - Feb. 10, 2022, 9:28 p.m.
Blizzard Post

This principle is a good one. People shouldn’t feel like they need to play every day and people shouldn’t feel like when they play, the incentives don’t steer people towards the fun. So yeah, we hear the community concerns with overweighting rares. When rares constitute the lion’s share of the total rep that you can get in a day, that can create a sense of obligation to pursue them all. Since there are so many, this turns the daily acquisition of rep into a time-consuming process rather than something you can target and complete (or mostly complete) in a reasonable play session. We want rares to feel like a bonus rather than an obligation, so the reputation earned from rares is being decreased from 15 or 30 rep each to 10 or 15 rep each.

Along with that change, because we don’t want to reduce the total incoming rep, we’re increasing the reputation of other sources to compensate: world quests will award 125 instead of 100; Antros, the world boss, will award 500 instead of 250; and the twice-weekly quest “Patterns Within Patterns” will award 500 instead up 250. The net effect of this is that this will be a small increase in the total potential rep gain each day, and rares will take up a much lower proportion of those gains. This will allow players to feel like they can be done for the day earlier without significant long-term cost, while still allowing those players who want to push harder some incentive to do so.

Players who feel the need to reach Revered by week 5 and get the legendary memory as soon as Chapter 7 ends should now be able to rest assured. Even without killing a single rare, it should be comfortably achievable to reach that level in that timeframe.