Introduce Yourself Here

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Community Manager
#1 - Dec. 8, 2021, 5:08 p.m.
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Here’s a good place to get started posting in the WoW Community Council forum. Please reply and tell us about yourself as a WoW player.

What areas of the game do you have the most experience in? What areas of the game are you currently most focused on? What do you imagine you’re going to talk about during your time on this Council?

Thank you for joining us!

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Community Manager
#25 - Dec. 10, 2021, 4:07 a.m.
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Hi all!
I’m Bornakk on the WoW Community Team. I’ve been playing World of Warcraft since it was released and I’ve done my best to experience as much of the different content as possible over that time. I look forward to discussing the game with you and sharing our experiences on current and future content.

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Community Manager
#26 - Dec. 10, 2021, 5:44 p.m.
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Aloha!

I’m coming up on 11 years as a Community Manager here, and I’ve played WoW almost exclusively as a healer since the first time I stepped foot in Warsong Gulch in 2005 and found myself desperately wishing that someone would heal me. Fortunately I was playing a Paladin at the time and I learned that it was easy to switch my focus, which led directly to being pulled into my first raiding guild. With the launch of Burning Crusade, I started a new priest on Earthen Ring and that is still my main to this day.

I can honestly say that I enjoy every kind of WoW gameplay and over the years I’ve constantly invested in them all as a player: group/guild play, questing and world exploration, economy, and solo activities such as pet battles and collections. That diversity of interactions with the game entertains me greatly and, since I’m a communicator by trade, it has given me a ton of shared experiences to talk about with other players.

Some of my favorite experiences over the last decade have been getting to spend all of BlizzCon standing near the Darkmoon Faire arch/entryway, meeting WoW players from all over the world and talking about their game interests and their communities until I practically lose my voice. One year I literally lost my voice, but that wasn’t from talking to convention-goers. It was because I went to Medieval Times with my guild and cheered on the red knight in a dangerous fashion.

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WoW Developer
#33 - Dec. 14, 2021, 12:52 a.m.
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Hi! I’m Sigma (pronouns: any). I’ve been on the combat design team for six years. Combat design creates the classes and specs, as well most other bonuses to players and their abilities. In short, buttons that players press in combat, and everything that affects them. Some of my specific interests on the team are: healer specs, the interaction between combat and encounters, the math that makes WoW work, and inclusivity in the game and culture.

As a player, my biggest interest over all the years has been raiding. At different times I’ve played different classes/roles, different positions in guilds, different levels of intensity (everything from casual to high-ranked progression). My first deep dives into WoW as a fan were in the math realm (while I was in college studying math and physics) and I gradually broadened into general game design from there, before joining the team.

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WoW Developer
#34 - Dec. 14, 2021, 1:35 a.m.
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Hello!

My name is Brian Holinka and I’m the Lead Combat Designer on World of Warcraft. I’ve been working at Blizzard for nearly 10 years with 9 of those being on WoW. I spent my early years on the team working exclusively on PvP, and as a result, most folks in the community associate me primarily with PvP. But nowadays, I spend my time supporting the team of Combat Designers who are responsible for PvP and Class Design. Class Design deals with all of the spells and abilities players may use, including many endgame expansion systems that are class or spec specific like Conduits, Soulbinds, Set Bonuses or Legendaries. PvP Design encompasses both systems and content related to PvP such as Honor Talents, PvP trinkets, Arenas, and Battlegrounds. I’m looking forward to reading your feedback and appreciate that you’re taking your time to contribute here.

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WoW Developer
#39 - Dec. 14, 2021, 8:48 p.m.
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Greetings!

I’m one of our Lead Encounter Designers on WoW, supporting the team that makes Dungeons & Raids, as well as abilities for creatures you fight just about anywhere. I like to say that our job is to “tell players a story by punching them” =)

Currently I’m focused more on the Dungeon/Mythic+ side of things while my co-lead (who you may know from the PTR forums as Aelthas) is focused more on Raids.

I’ve been playing WoW for 17 years, getting into everything from PVP to CE raiding to pushing M+ keys. I’ve been at Blizzard for 13 years, and in addition to WoW I’ve worked on Diablo 3, Starcraft 2, and Heroes of the Storm.

I appreciate everyone taking the time to share their thoughts here. Looking forward to stopping by when I can to talk with you all!

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Game Designer
#40 - Dec. 14, 2021, 10:37 p.m.
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Hello everyone,

I’ve worked at Blizzard for nearly 16 years, 5 of which were in Quality Assurance, and the rest have been on the WoW design team. I have worked on almost every set bonus from Dragon Soul through the end of Legion, Draenor Perks, Artifacts, Azerite Essences and Traits, Legendary Items, as well as core class talents and spell updates over the years. I also work on the Pet Battle system when time permits.

I have played WoW since the beta in 2004, but primarily enjoy raiding with friends, and recently have been enjoying doing M+ to get Keystone Master each season. I enjoy camping, cooking (I took 6 semesters of Culinary Arts in college, and was offered a choice of going to the Cordon Bleu Academy in Los Angeles or getting a job in QA at Blizzard - I chose the QA position!), and hanging out with my dog.

Looking forward to the discussions here and am happy to see so many topics already.

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WoW Classic Game Producer
#41 - Dec. 15, 2021, 10:27 p.m.
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Hello!

I’m a friendly neighborhood WoW Classic Game Producer and I’ve been at Blizzard for a bit over 12 years. In my current role as a Producer I help plan and oversee WoW Classic releases, maintain development schedules, and provide day to day support to the fantastic WoW Classic dev team. I’ve been a part of the WoW Classic effort since 2018, and for that most of that time I’ve worked behind the scenes with many members of the Classic community to help ensure that Classic is a fun, authentic experience that looks and feels as close to the original games as possible.

I’ve been a World of Warcraft player since launch in 2004, and these days I am (unsuprisingly) an ardent Classic player first and foremost. I am the GM for a guild with two full 10/10 raid teams in Burning Crusade classic and during WoW Classic I was the guild’s Warrior main tank, but I made a main swap to Hunter for Burning Crusade Classic and I’ve been having a blast with it. I’ve also been dabbling with various Soul of Iron characters in Season of Mastery, but I think my playstyle is a bit too daring to experience true success here (I have an almost compuslive desire to jump from high places in World of Warcraft for some reason…).

Big thanks to everyone who signed up and is participating here, and thanks to the community team for getting this up and running! Really looking forward to some great interactions here!

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WoW Developer
#42 - Dec. 30, 2021, 8:50 a.m.
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Hey everybody!

I’m Pazorax, Lead Software Engineer on WoW Classic. I’ve been with Blizzard for over 15 years, starting in February of 2006, when I joined the company to help maintain “WoWEdit,” the tool that designers use to build in-game content for World of Warcraft. After working on that for 8 years or so, I transferred to the Hearthstone team, and eventually became their Lead Tools Engineer, before returning to World of Warcraft to lead the effort to build WoW Classic, Burning Crusade Classic, and most recently, WoW Classic: Season of Mastery.

I’ve played a ton of World of Warcraft over the years, casually at first, then later as the main tank of a raiding guild. I stepped back a bit when I had kids, but then came back to play on the opposite faction when we released WoW Classic in 2019. These days, I’m mostly trying not to die in Season of Mastery, and I’m looking forward to what else we can do in the Classic space. I really enjoyed aiming for “#nochanges” in our initial release, but I’m even more excited to see what Classic looks like with a few minor touch-ups or even a fresh coat of paint once in a while, as long as it doesn’t get too crazy. :wink:

I’m also really hopeful for the opportunity to engage with you here in the Community Council. I hope this space generates some really thoughtful and creative discussion about what’s cool about Classic, and where we go from here. :heart:

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WoW Developer
#44 - Jan. 14, 2022, 5:42 a.m.
Blizzard Post

Hey everyone, I’m Muffinus. :dog: I’ve been working on WoW for almost 12 years.

Over the years I’ve done everything from encounter design to toys, pets, mounts, hunter pets, pet battles (not sure if you can see the theme here), world quests, and more. But my design child will forever be Timeless Isle.

I helped kill Varian. You’re welcome.

I firmly believe that gnome mage is the best race/class.

Nowadays I help oversee quest, content, and level design, and would be happy to field your questions, especially if they are about pet battles.