Class Set Feedback: Shaman

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Community Manager
#1 - Dec. 1, 2021, 10:41 p.m.
Blizzard Post

In this thread, we’re gathering focused feedback on the Shaman class set, coming in Eternity’s End.

Please note that initially in the PTR, class sets are a work in progress and will undergo substantial design changes in the near future. We’ll let you know the details of those changes as they are developed, both here in this thread and in our Development Notes thread.

Thank you for testing Eternity’s End with us!

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WoW Developer
#10 - Dec. 2, 2021, 12:20 a.m.
Blizzard Post

Hi all,

We’re planning to take the Restoration bonus back into the workshop and change it up for a future build. We want it to encourage you to Chain Heal sometimes and be rewarded for doing so, but the current 2-piece bonus is a little more passive than we think it could be. Many people have expressed dislike of the 4-piece bonus, so we’re going to change that up more substantially. Thanks for the feedback, and looking forward to seeing your thoughts on its coming iteration when we have more details.

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WoW Developer
#70 - Dec. 7, 2021, 10:21 p.m.
Blizzard Post

Hi all,

I wanted to stop by to talk about the upcoming Resto Shaman set changes. Here’s what we’ll be testing out in the next PTR build.


  • New text: “Your critical healing increases the critical chance of your next Chain Heal by 2%, stacking up to 50 times.”
  • Notes:
  • This includes periodic healing and any totem healing, so it should stack up pretty quickly from Healing Rain and Riptide ticks as well as any other healing you’re doing.
  • This is intended to push you to really want to cast Chain Heal every now and then, but otherwise not feel like you need to spam Chain Heal to get value out of it. It should have more of an ebb and flow feeling than the previous 2-piece.


  • New text: “Your Chain Heal critical hits reduce the remaining cooldown of one of your totems by 2 sec. Your Healing Stream Totem, Healing Tide Totem, Mana Tide Totem, and Spirit Link Totem now also cast Chain Heal when you drop them.”
  • Notes:
  • Any totem that’s on cooldown is currently a valid choice for the cooldown reduction effect. This lets you control where the value from this is going by using your totems strategically. We’ll be keen to hear whether this is a fun way to finesse your gameplay, or unwanted pressure against using your totems.
  • The Chain Heal is currently cast by you, not by the totem, but the intent is for the visual to end up shooting from the totem. That won’t be in this week.
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Game Designer
#157 - Dec. 9, 2021, 8:16 p.m.
Blizzard Post

Hello Shaman,

In an upcoming PTR build there are some changes to fix some set bonus issues and a few other class changes.

Set Bonus Issues

  • Lowered the mana cost of the Fire Elemental and Primal Fire Elemental abilities by roughly 90%.
  • Feral Spirits no longer occupy a totem slot. While this was convenient to see their time remaining under the player’s unit frame, there were issues with more Feral Spirits being available. This new set bonus was causing a problem with too many things occupying a limited number of slots and causing either totems or your Feral Spirits to despawn prematurely.

Generic Shaman Changes

  • Flame Shock now has a maximum target cap of 6.
  • Frost Shock damage has been increased by 40%.
  • Elemental Conduit (Venthyr Shaman Legendary) now also causes Flame Shock critical strikes, whether the direct damage or the damage over time, to reduce the cooldown of Chain Harvest by 1.0 seconds.

Elemental Shaman Change

  • Icefury (talent) now increases the damage of Frost Shock by 225%, down from 300%. This is to counteract the Frost Shock buff above and to keep Icefury’s damage roughly the same.

Enhancement Shaman Changes

  • Lava Lash Rank 2, a passive effect gained at level 22, now also causes your Lava Lash to spread Flame Shock to up to 3 enemy targets within 8 yards in addition to the existing Lava Lash cooldown reduction.
  • Unruly Winds (Conduit) scaling changed from 20% at lowest rank and 35% at highest rank, to 15% at lowest rank and 50% at highest rank.
  • Magma Fist (Conduit) scaling changed from 15% at lowest rank and 25% at highest rank, to 12% at lowest rank and 37.2% at the highest rank.
  • Focused Lightning (Conduit) scaling changed from 1% at the lowest rank and 4.5% at the highest rank, to 5% at the lowest rank and 12% at the highest rank.
  • Chilled to the Core (Conduit) scaling changed from 21% at the lowest rank and 35% at the highest rank, to 30% at the lowest rank and 72% at the highest rank.