#0 - Oct. 21, 2008, 7:42 a.m.
So, understanding that this is supposed to be an uncommon feat, the next argument usually put forth by dissenters is "RNG isn't the only way to make something rare." Well that's true... but in reality it's one of the very few ways to make something rare. So let's discuss the other options, and perhaps try to come up with some more of our own. Afterall, what use is there in crying if we have no better ideas to contribute?
Ways to make things rare:
1. Give it a low drop rate via RNG. This is probably the most common way Blizzard likes to make things rare or unique. It's the one that Blizzard has employed with this holiday. The problem is that it can be extremely unforgiving and somewhat cruel when coupled with a time limit. Other items with extremely low drop rates (like the whelp pets for example) can be farmed year round, and while painful to get due to the low drop rate, don't see too many complaints from the peanut gallery while remaining rare. When a time limit is involved, however, low drop rates probably aren't the best solution.
2. Greatly increase the difficulty of the encounter. One good and easy way to make something rare is to make it drop from a boss or mob that is extremely difficult to kill -- Kil'jaeden for example. Making the content extremely difficult to complete ensures that only a small percentage of the playerbase sees it done. However, as everyone knows, the percentage of this playerbase we're talking about here is the upper echelon of elite raiders. Making something drop from a boss that difficult completely eliminates all casuals from the fold, until you factor in the Amani War Bear syndrome (regular players paying large sums of gold to be carried through difficult content for a reward that would otherwise be unatainable). Seeing that the achievement system, as well as Holidays in general, are definitely designed to appeal to the general population (commonly referred to as "casuals"), this option is definitely not a good solution to this problem.
3. Make it a race. The first X number of people that complete Y quest get reward Z. Think AQ40 gate opening and the Scarab Lord title, or the (now removed) first X class/race to lvl80 titles. I don't think I need to explain why this is a very bad option.
Contrary to popular belief, make it incredibly time consuming is not a valid option. It may temporarily make an item really rare, but eventually the item becomes just as common as any other. This would be contradictory to Blizzard's stated position that they think the achievement should be relatively unique. Not to mention that it would not work within a short time limit (like a Holiday).
Of all the options listed above, for a casual-friendly holiday, I personally believe that Blizzard chose the best one based on their desire to keep the achievement accessible to everyone, and yet rare. If you've got a better method... please enlighten me (and Blizzard).
