#0 - June 26, 2007, 6:40 p.m.
This effect has to be the most over-abused NPC-only affect in the entire game. I do not know what the calculations are for the game to determine if a mob can or cannot daze me, but i'm pretty sure it goes like this: characterbackturned=yes; then daze.
There was a time, when a battle was going badly, or something involving extra adds, or even that surprise npc that hits like a freight train, where you could throw in the towel and run for your life. This is no longer the case.
It would seem that now we are being taught "fight or die". It really gets stupid that across my many toons, it matters not if i'm mounted, regular or epic, or various travel forms, the lowliest mob can strike me from behind and daze me. But no, that's not the end, but now, as long as my back is turned, they can KEEP dazing me over and over...effectively preventing any fleeing.
My druid pulls 2, I fight, an add shows up, i drop one, check my health and mana and decide to fight another day, pop travel form, turn, dazed. I stayed dazed (repeated debuffs here) for 24 secs (8 consecutive dazes) while trying to flee (and of course died).
So what's the message Blizz is trying to send? Fight or Die? Don't run? In PvE I should be able to disengage a battle and get away, granted they can hit me form behind, and rogue NPCs get nasty back attacks, and that's fine, so as long as I can run. But now I'm dazed, and dazed is absolutely the worst thing I've encountered in runing my PvE.
Yes, i loved being able to ride through a camp of enemies on mounts, and take damage and laugh as I ran passed. Now i avoid those camps because I know even a level 20 mob can daze (which = dismount if mounted) and there ya go. It used to be there was a slight chance to take damage and get dismounted, but now it's a very high chance (feels like it's close to 100%).
I don't wanna be uber or unstoppable or take no damage...damage is fine. What i want is to be able to occasioanlly leave a battle, or run away from a mob, or use my class abilities and get the hell out of dodge. And I'm all for that random chance of knocking my retarded butt off a mount in the middle of a group of unhappy mobs...but not with daze.
It can't be just me that's noticed this effect and it's annoying persistence. Or maybe i'm just hte most unlucky player in WoW. I just think the chance for a mob to daze a character needs to be reviewed and lessened. It's my opinion (that's unsupported via facts) that this effect is way to prominent in encounters and needs to be reduced in it's proc.