IWIN button for deathknights in arena

#0 - Oct. 8, 2008, 6:03 p.m.
Blizzard Post
Ok so I had a nightmare last night..

I was getting screamed by a priest in arena running 35 yards in one direction, while the OPPOSING death knight ran in the other direction of me, we ended up at about 80 yards between each other and the death knight pulled my teamate TO him, making it so I have 30-40 yards to RUN before I can effectively heal my teammate (oh noes)

This is going to be SO annoying? Blizz you might not of seen this happening when you built Death Grip, but can you now? This will take 0 skill and be a spammable tactic till theres too much distance and pressure for my teamate to live.
#1 - Oct. 8, 2008, 6:28 p.m.
Blizzard Post
There is a cooldown on the ability even when it's talented to be reduced. I'm sure you'll adjust your tactics to account for their abilities.
#18 - Oct. 8, 2008, 6:41 p.m.
Blizzard Post
Q u o t e:


I respect you addressing my concern, but I can't come up with a counter for this tactic...


Give yourself some time to not only get used to the new abilities you'll be getting, but the abilities of others and either you'll find a counter or a way to avoid it all together. Remember it has a range value to it so either getting out of range or making the use of the ability negligible might help.
#24 - Oct. 8, 2008, 6:49 p.m.
Blizzard Post
Q u o t e:


So you are confident that when WOTLK and arenas are released that DK's won't end up as an OP class?

Like druids... or rogues?


Given that everyone has an opinion about what they think is OP, it would be difficult for me to say, "No they won't be OP." Perhaps to you, it will seem so, and perhaps we might even find things that need adjusted more on them and for other classes as well. Balance is always an ongoing work and no matter what, someone will think some other class other than their own is OP.