#0 - Oct. 7, 2008, 9:41 p.m.
Now you introduce championing:
http://wow.curse.com/articles/wow-en-news/283872.aspx
There is the link for those of you that do not know.
So now I have to obtain tabards in order to gain rep... idiotic imo. I was so happy I would be able to obtain pets now. The reason I never wanted to is because I deemed them as a waste of bag space, same with tabards.
Do the developers even talk with each other? Or are tasks just handed out and they go about their business. Seriously, wouldn't one think "Hmm if we make tabards a must for gaining rep, that will hurt bag space issues. Issues we've had for years now"?! Apparently not Blizzard devs.
I'm from California and I've smoked some good weed in my day, but I don't think it's anything compared to what you Blizz devs get. Seriously I wonder what you guys are trippin on sometimes and wish I could join in.
When the changes to pets were announced I was hoping someone was smart enough there to think of better ways to store tabards and other clothes with no stats on them (shirts, tuxedo's, etc.), but that's what I get for assuming. So, once again I'll tell you what to do in order to fix this future problem of having to carry 4-10 extra tabards around:
There should be an item in game such as a "Clothes hanger" or "Coat hanger", this item would allow you to place 10-20 items on it including but not limited to Tabards, clothes with no stats on them, even hats (much like the brewfest token prizes).
It just find it astounding that you devs would find a great way to help bag space with the new pet interface and then counter it by making us NEED tabards in order to gain rep.
Another thing to help would be more bank slots and a special bag slot for warlocks and hunters to put soul pouches and ammo bags/quivers in so that we can use 5 bags for our inventory just like every other class.