The Violet Eye Scam

#0 - May 24, 2007, 4:46 p.m.
Blizzard Post
DO NOT WANT!

WTF

Why do I have to pay 100G or more to replace a ring? We all know its easy as pie to swap out items, you do it all the time for high end raiders that DE there junk or vendor it on Accident.

Blackmail on any level is just evil, so instead of giving players an Easy fix for a quest line that was designed and implemented very poory you decide to make them grind exhalted with the Violet eyeand pay 100G



#78 - May 24, 2007, 8:05 p.m.
Blizzard Post
We want to make choices matter, and that can be seen through many facets of the game. With the rings we wanted to offer a way for players to change their choice, as there's more than just the "I screwed up" possibility for wanting to choose a different one. We don't however want the swap to be meaningless, the items should carry some weight and so it shouldn't be an impulsive decision to just swap out gear and play choices. The 75g is enough to make you at least take the swap seriously, but not enough to be prohibitive.
#86 - May 24, 2007, 8:13 p.m.
Blizzard Post
Q u o t e:


Yes, but why do I need the instance to be on Farm (rep requirement) to choose to spec Feral instead of Resto?


Well, you don't have to have the instance on farm to get to exalted, and if you're basing your entire respec decision around that one ring then that's your choice. I think it's a little silly, but that's your choice.
#103 - May 24, 2007, 8:29 p.m.
Blizzard Post
Q u o t e:

My problem with this, WoW has a precedent set where players can just go up to a quest giver and accept all the quests that giver has available to it. With the Karazhan ring, you show the user 4 quests and they think they can accept all of them, only to find out that they are mistaken.

WoW has already programmed its players/users to a certain mindset. Going and changing this behavior all of a sudden (with little warning) is going to piss off a lot of people. If WoW is going to start changing the way we accept quests, there should be a obvious warning presented to the player. Something like a popup saying "Accepting this question will block you from doing XXX other quests."



Well the issue is that the quest system doesn't allow for any immediately intuitive way to present the rewards in this case. When you pick a quest that then sets you on a path for that ring choice, and we can easily tell what ring you have, take it from you, and give you the next one. If we were to present it as a single quest with four rewards we have no way to say "turn in any of these four items, and we'll give you the next one" or even just "turn in any of these four items". If you'll notice quest requirements in any quests you've done are all or nothing, there is no "or" option. It's really just a limitation of the quest tech that we have now, which we're constantly improving, but didn't have a solution for this quest. It can sometimes be difficult to come up with clear and intuitive ways to present choices, and that's really the challenge and fun of quest design.

Well... and making quests about poop.