Guess we keep having to hit and run with Necrotic

#1 - June 18, 2021, 9:57 p.m.
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#4 - June 18, 2021, 11:51 p.m.
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This seems like a good place to remind ourselves that often, a test environment is where we test works in progress, and works in progress can sometimes be applied to that test environment in an incomplete state.

In this case, “lieutenant” (level 61) enemies that are generally immune to crowd control are keeping their new every-other-swing behavior. The intent of the previous change on the PTR was clearly to nerf Necrotic, but the nerf was likely too much.

In the live game, Necrotic is probably a little more oppressive than we want it to be, so don’t be surprised if more tweaks to it hit the PTR over the next few days.