Running and casting.

#1 - May 27, 2013, 10:52 a.m.
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Whos ide was it to make 90% of the casters able to run whislt casting? And whos idea was it to give almost all the classes a healing ability? I would love to sit down with them and hear how they defend it.

"We wanted casters to be more mobile" Really, then dont make then hit for 60k while they move, its fine with scorch, coz it hits for !@#$ - its used to get pyro insta. But incinerate? Lightning bolt? hunters? Then i want my paladin to be able to heal while i move, might aswell, since rogues, warriors , warlocks and DKs can do it. And i wantt he heal to cost 50% less mana so i can regain some health rather than just spend 1second healing a heal when 1 tick from a bandage might aswell have been as good.
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#8 - May 27, 2013, 12:50 p.m.
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Icy Veins had an interview with our development team where they got to talk exactly about casters mobility.

Here's the relevant part:
Question: Does granting range players the ability to retain more and more damage on the move (as illustrated by the upcoming Lightning Bolt changes in 5.3) make it harder and harder to design encounters where melee DPS are not trailing behind?

Answer: Traditionally, the melee advantage was being able to do damage while moving, but now a lot of ranged are also good at movement. We could certainly go back in and prune a lot of cast-on-the-move and instant spells from casters, but on the other hand we know players think those abilities are fun and you can even argue that having to stand and “turret” as a combat mechanic feels a little dated. There is also a continuum here: casting Lightning Bolt while moving isn’t a big balance problem, but something like passive Kil’jaeden’s Cunning might be.

Rather than making casters terrible at moving, we’d rather develop a niche that melee are really good at. For example, we could emphasize that melee are really good at cleaving multiple targets, or they could be more survivable, or both. We are going to explore these ideas more.
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#22 - May 27, 2013, 3:30 p.m.
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27/05/2013 15:50Posted by Naeny
Its fun being part of that 10% not being able to cast while moving.
I might be wrong here but I got the impression from last time I checked top rated teams, that there was a very high representation of shadow priests in 3v3. Even though this was before the nerf to Void Shift, so we’ll see how things go from here.
What I meant to say is if SP representation was already high in s13 without them being able to run and cast at the same time, it would probably have been op if they could. Plus you have quite a few instant damage dealing abilities, shields, heals and CC.