Remove 'Safe Zones' from PvP Servers

#1 - July 22, 2012, 10:19 a.m.
Blizzard Post
Why when you go the the ONLY place in the game that you can world pvp (elwynn/durotar) that everyone can turn there pvp off (except the attacker) it just feels like a PvE server.... It is a pvp server so you should be forced to have pvp on at all times (except the level 1 spawn area).

Whats the point of saying pvp is turned on everywere when it is not turned on in the only place in the game that has world pvp?
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#44 - July 23, 2012, 7:57 a.m.
Blizzard Post
We feel it is rather necessary that the starter areas remain uncontested territory, as it gives newcomers a better chance to get a feel for the game and learn how it works... people need a chance to tie their boots before they get their faces smashed in :-)

We acknowledge that the pursuit of good world PvP can make the line between griefing and PvP quite blurry, and that is very much a part of the game which seasoned PvP players are fairly used to. But it is not fun to be new to a game, or re-rolling a new character for that matter, if you can’t even leave the starter area because some enemy faction player is corpse-camping or ganking everyone and everything in sight.
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#52 - July 23, 2012, 10:03 a.m.
Blizzard Post
23/07/2012 09:03Posted by Razorjack
i heard you're going to try get us more involved with wpvp in mop but how will that change with the current dungeon/bg systems? wont people still just afk in sw/org in wait for their stuff to pop up?


We are indeed trying to get people more involved with world-PvP in Mists of Pandaria :-)

We are trying to provide a greater incitement for people to go back into the world by offering more content to do outside of the cities - this combined with cross realm zones means that you should come across more people(including enemy players) in the world overall. Additionally - the guards on PvP realms will be nerfed, so bashing in some skulls inside enemy towns and cities should be more feasible as well.
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#61 - July 23, 2012, 11:26 a.m.
Blizzard Post
23/07/2012 11:25Posted by Duckpower
Is there any info about how much weaker the guards on PvP realms will be, compared to the ones on PvE realms?


I'm afraid I have no info available on this as of yet, but I can imagine that it will be something that may need a few adjustments over time anyway. The guards still need to matter and have some ability to protect the citizens of towns and cities, so they shouldn't be complete pushovers, but they also shouldn't be a near invincible army as they are today.

The plans are to adjust the guards on PvP realms so they are less strong than those found on PvE realms, and they will also take longer to respawn than those on PvE realms.