Resilience as base stat - More imbalance?

#1 - Nov. 13, 2011, 12:06 a.m.
Blizzard Post
Comment From Walstad (player)

You talked about making resilience a base stat that would increase with level. Are you going to make a way for people who spend their time obtaining PVE or PVP gear do the PVP / PVE content in the gear they are in and be able to stand a chance. It seems right now that PVP gear can enter PVE content with ease but you can't obtain PVE gear and stand a chance in PVP.


Answer From Wradyx (developer)

The goal of providing resilience as a base stat is to make players who primarily do PvE content able to enter the PvP space with their PvE gear and remain competitive. We feel resilience is doing the job we intended of slowing down PvP combat, but has become a must have to play. This change will let you play PvP content in PvE gear without feeling like you die much too easily.


If I understood this right it means that we are getting PvE geared people with the same amount of resilience as PvP geared people have. This will basically make PvE geared people dominate in PvP.

What are blizzard thinking?

In WotLK people was more successful in PvP with PvE items such as Death Bringer's Will and Shadowmourne and now the legendary staff in Cataclysm. Everyone is in for to ban all PvE items from PvP (especially arena), yet they introduce this.

Thought?
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#6 - Nov. 22, 2011, 12:20 p.m.
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Hey there all,

First off I want to clarify for you that PvE geared people will not have the same amount of resilience as PvP geared players. And this actually works both ways in regards to how this will effect PvP and PvE. Because of this change, there will be a lot more item budget dedicated to the pure stats on an item other than resilience; because while there will be resilience on PvP gear, there will be less. This means that PvP gear will be as useful for PvE, as PvE gear will be for PvP.

Do not misinterpret though, characters that are geared more for PvP (PvP gear) will have more resilience than players who are gearing for PvE (PvE gear), and visa versa for how potent a player can be in PvE encounters. This change is simply to allow those who decide they want to try out some PvP, but have none of the gear to lower the incoming damage with resilience to enter a Battleground, and not die from someone glancing in their direction.

We can assure you that it is not our intention to make it so that PvE players will dominate in PvP, and the use of legendaries in PvP will not be worsened by this change either.
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#20 - Nov. 22, 2011, 1:05 p.m.
Blizzard Post
I take it however that you're also going to be buffing PvP gear in PvE as well.

You know to make it FAIR.


As I stated in my original post, this actually works both ways. PvP gear will be much better and closer to PvE gear than it is currently, because there will be less Resilience on it than there is now. So a large chunk of the item budget that went into the resilience will now go into the base stats. So the stats on the gear will be closer, but both will still remain better for their respective rolls.

So this will be as you asked in your post, fair. Because while PvE'ers can use their gear for PvP, PvP'ers can also take their gear into PvE and be able to perform reasonably well :)
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#28 - Nov. 22, 2011, 1:38 p.m.
Blizzard Post
22/11/2011 13:06Posted by Mírion
Exactly what stats are you changing then? Removing resiliance and putting on more intellect? Becuse that's not the solution I think.


Unfortunately we do not have information on what stats the item budget will be spent on that is gained from the lower amount of resilience on gear. Do note that this is still in development though, and there is a chance it may change.


22/11/2011 13:24Posted by Spellkaster
If your PVP gear has say, 150 crit and 150 resilience. Then with the changed it would be something like 150 crit 75 mastery 75 resilience, if i am reading it right.


These changes will not be so black and white, because not all stats have the same budget cost. So the changes are not as simple as that :)