#1 - March 3, 2016, 10:23 a.m.
Support for conversations has been removed. This includes all C-functions (BNCreateConversation, BNGetConversationInfo, etc.) as well as all Lua/XML references to conversations.
The new Battle.net architecture doesn’t have the concept of “Toons”. Instead, we refer to “GameAccounts”. As a result, many functions with “Toon” in the name now refer to “GameAccount”
BNGetToonInfo -> BNGetGameAccountInfo
BNGetFriendToonInfo -> BNGetFriendGameAccountInfo
BNGetNumFriendToons -> BNGetNumFriendGameAccounts
Previously, “Presence IDs” could refer to either Battle.net accounts or individual toons. Most functions were able to accept either type of presence ID and, when passed the wrong type, tried to guess at what you were trying to do.
Presence IDs have been replaced with bnetIDAccount and bnetIDGameAccount. With this change, we’ve made all functions strict about whether they accept Account IDs or Game Account IDs. In order to make this easier, all Lua variables have been updated to specify which type of ID they are.
You can translate from a bnetIDGameAccount to a bnetIDAccount as follows:
bnetIDAccount = select(17, BNGetGameAccountInfo(bnetIDGameAccount));
You can find a player’s active bnetIDGameAccount from a bnetIDAccount as follows:
bnetIDGameAccount = select(6, BNGetFriendInfoByID(bnetIDAccount));
Current Realm Name
The “realmName” CVar no longer exists. You can get the name of the current realm using GetRealmName().