#3 - Jan. 7, 2011, 5:56 p.m.
Hunters * Aimed Shot! weapon damage has been increased to 200%.
* Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
* Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
* Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
* Kill Command's damage has been increased by 20%.
* Kill Shot's attack power scaling has been increased by 50%.
* Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
* Talent Specializations
o Marksmanship
+ Chimera Shot's attack power scaling has been increased by 20%.
o Survival
+ Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
* Pets
o Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
o Shale Spiders now correctly have a special ability (Web Wrap).
o Bad Manner (monkey) now properly breaks from damage.
Mages * Flame Orb now ignores critters.
* The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
* Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
* Bug Fixes
o Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).
Paladins * The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
* Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
* Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
* Inquisition is no longer dispellable.
* Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
* Talent Specializations
o Holy
+ Denounce now has a spell overlay.
o Retribution
+ Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
+ Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
+ Repentance is no longer broken from damage done by Censure (Seal of Truth).
+ The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
+ Zealotry is no longer dispellable.
* Glyphs
o Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.
* Bug Fixes
o Word of Glory will no longer reset the swing timer.