65% fewer Arena teams in Season 5

#0 - March 25, 2009, 2:02 a.m.
Blizzard Post
Taken directly form www.wowinsider.com

Roma Victor over at Gameriot had an eye-opening entry recently that gives some hard numbers to a phenomenon that I'm sure a lot of players have known for a while... fewer people are playing Arenas lately. A lot fewer. About 65% fewer. He perused the Season 5 ArenaJunkies title calculator which allows players to see the cutoff for titles according to Battlegroup and compared the numbers to Season 4 -- a season already notable for having low participation due to its proximity to Wrath of the Lich King and steeper ratings requirements on gear.

The numbers were, as Roma Victor put it, "not pretty". Actually, the numbers were downright ugly. Take, for example, the cutoffs for the Bloodlust Battlegroup, the notorious BG9 where Arena participation has historically been intense. Last season, the top 235 teams in 2v2, top 92 in 3v3, and top 27 in 5v5 brackets were eligible to earn the Gladiator title. This season, those numbers dropped to 93, 36, and 8 respectively. That's a whopping decline in participation across the board in the most active Battlegroup in the US! ArenaJunkies also has numbers from Europe, Korea, and Taiwan and all of them show the same thing -- there are fewer players participating in Arenas than probably ever.


As cool as the new Deadly Gladiator's Frost Wyrm is, significantly less players are going to get it this season which is great for bragging rights but somewhat bad for the game as a whole. Roma Victor broke down the numbers for US Battlegroups and showed how much participation has dropped, with some brackets losing as much as 75% participation from Season 4 to Season 5. He also gives some of his thoughts on how to make Arenas more appealing to more (read: the casual) players. Considering that Wrath of the Lich King made the game much easier and more accessible, it's kind of sad that more players than ever feel alienated by Arenas. It's a truly ironic turn of events in light of how much effort Blizzard invests in that aspect of the game.



Nice E-Sport Blizz.
#50 - March 25, 2009, 12:19 p.m.
Blizzard Post
One thing which is a major contributor to this is gear. Epic loot. In the very first Arena Season it was much easier to get shiny loot in the Arena than it was when raiding. This meant a lot of people were using Arenas to gain gear when it really wasn't something they were entirely interested in to begin with, or something they felt they had to pursue in order to gear up.

This has been pretty much inverted now, making entry level raids much more accessible for the masses than ever before.

Arenas are now catering for those who actually enjoy and actively want to participate in the competition of the Arena. Additionally, raid content is now more accessible for all those who want to take part. Where one figure has lessened, another has broadened, and we're happier with that.

#66 - March 25, 2009, 1 p.m.
Blizzard Post
Q u o t e:
So basically you are telling us that you will continue to force PvP players to go PvE if they want to succeed in PvP!? :-(((
This is not at all what was said.
Q u o t e:
Arenas are now catering for those who actually enjoy and actively want to participate in the competition of the Arena. Additionally, raid content is now more accessible for all those who want to take part. Where one figure has lessened, another has broadened, and we're happier with that.
Whilst I do not have the figures to hand, you will now find this to be much more balanced than before. Previously, players with PvE content on their Agenda would PvP in Arenas to gear up; they can now do so through more accessible PvE progression. This does not mean that PvP orientated players must raid to gear up also, they still have their PvP options in which to progress with both the gear and experience they need to succeed.