#0 - March 2, 2009, 10:24 a.m.
all the BS about tring to make all tank classes the same is BS.
each tank class should have it's stronger points and it's weaker points
I.E. paladin tanks make the best AOE tankers + the best tanks versus daemons + undead mobs
I.E. death knights make the best tanks versus magic using bosses
I.E. druid tanks makes the best tanks for high stam/ avoidence bosses - say patch werk , OS + 3 Drakes etc....
i don't quite have an example for warriors
anyway with those 2 changes to druid tanking u just gimped us, and we are warrior with out parry....
first of all reducing HoTW tam bonus to 10% from 20% just means we gonna have, about the same HP as warrior/paladin/DK with less mitagiation.....
remeber warriors and paladins can Block, Parry and Dodge
Death knights can Parry and Dodge
Druids can Dodge - just dodge
regarding the second change, that so called "Lite shield block" aka Savage defense
in one word it could be a nice idea BUT IT SUX HARD TIME, the mechanics is totally wrong
explained in older posts (not by me) is that savage defense will sux really hard vs. fast hitting bosses
and we have already suggested the following mechanics (still not by me, i suggested another mechanics)
"You have a chance equal to your chance to crit, to absorb damage equal to 25% of your attack power"
still i don't agree on the Attack power, but that's a minor detail. the HUGE change in the mechanics is the difference. insted of relaying on outgoing damage from the druid, you are relaying on incoming attacks >> WHICH IS THE SAME FOR ALL OTHER TANKS
i.e. warrior get attacked >> used shiled block (chance to block 100% now), attack blocked
i.e. warrior get attacked + shiled block on cooldown >> attack can be (blocked, parried, dodged or land)
same as above for paladin and DKs (DKs can't block tho :PPP)
BUT FOR DRUID it's like this
druid attack >> if crit then create shiled, if didn't crit then dodge or land the attack...
WHAT EVER BLIZZARD enough with the NERFS!!!!