Upcoming Hunter Changes in 3.1.0

#0 - Feb. 6, 2009, 8:38 p.m.
Blizzard Post
As many of you know the next major content patch will include some very exciting things, such as Ulduar, a new epic raid dungeon, a wealth of new items, and much more. We thought players would especially enjoy reading just a few of the class changes we're currently planning. Please keep in mind, that this list is not at all comprehensive, and more importantly subject to change.
  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
  • We are also looking to add additional trap functionality to Survival.
For details of other class changes upcoming, please check out the following thread in General:
#1 - Feb. 6, 2009, 8:55 p.m.
Blizzard Post
first :O

Not that great changes so far, Piercing shot won't be great for PvP because it prevents the use of freezing traps (unless you'll implement back the "Break after certain amount of damage" Freezing Trap we were promised during beta), it would be nicer if it dealth 30% more damage after 1,5 secs

Sniper Training would be as situational as it is now, if not worse, i think it should give the bonus after 3 seconds and last 6 seconds after you move

And even worse The Beastmastery one...that's not the way to fix that 51pts talent, exotic pets should be baseline imho (even because it's not that great) and beastmastery needs to be completely reworked
#417 - Feb. 13, 2009, 1:17 p.m.
Blizzard Post
Thanks for the more constructive elements of all the feedback so far folks! Keep it coming in as it's greatly appreciated.