#0 - Jan. 27, 2009, 6:46 a.m.
I bring Science.
The situation was thus: I had a 2v2 team rated 1615 with a friend of mine. My entire 2v2 record this season included one week with some random dude, which went horribly and ended up in the 1440's. Then I founded a new team with said friend and played two weeks with his rogue. After those two weeks, he brought on his Death Knight and at this point in time, I had 22 games more than the DK. Team Rating was 1615, my personal was 1615, his personal was 1614. Peachy keen.
New system comes, we peak at 1682, settle at 1672. System gets reset, we peak at 1659 and after some point, for goodness knows what reason, my personal rating starts dropping horribly. Proof that I did peak above 1645 can be seen from my possession of the Hateful Gladiator legs, or if you don't believe that I bought them instead of having them drop off VoA (which you would if you knew my luck with rolls...), you can look towards my possession of the Deadly Gladiator's belt, which establishes a peak above 1630 and is enough for the purposes of this discussion.
The aforementioned horrible drop of my personal rating assumed a simple form; each time we won a match, I would gain a personal rating below that of the team rating gain. Each time we lost a game, I would lose *more* than the team. My team mate then started registering some mild gains on the team rating. After a while, I started keeping track of the changes and panicked when the differential reached roughly 50 below team rating. I submitted a ticket; no GM ever came, despite hours of waiting, and when I logged back in the following day, I received a form letter telling me the usual bland statements.
So I took a decision. I called upon Science.
*WARNING - SCIENTIFIC CONTENT AHEAD*
Applying a little reasoning, we thought that maybe the system still had some kinks in it and we created a new team. We then played 50 matches, from 1500/1500 team/personal rating for both of us, and I recorded the occurrences carefully. The results are plotted in the following figure (Blue = Team Rating, Green = My Rating, Red = Team Mate's Rating, Yellow Dots = Opposing Teams' Ratings):
http://nfist.pt/~pqueiro/Ratings50_DK.png
The drift I mentioned becomes readily apparent after less than a handful of games, and truly shocking after the 50 games where it hits a peak of -111. Here's an in-game screenshot for further proof:
http://nfist.pt/~pqueiro/WoWScrnShot.jpg
Armed with this data, a few things spring immediately to mind:
- The new system is actually quite effective at *not* matching you with equivalent opponents. Over 50 games (enough for basic statistics, certainly enough to invoke the Central Limit Theorem and similar tools in statistical analysis) you find a startling dearth of evenly matched opponents, going so far as to find matches made between a team at 1629 and another at 2048. Remarkable.
- There is an unmistakable downward trend for my rating versus the team's rating, so this was not an artifact of the transition. This was a brand-spanking new team, meaning this is ingrained in the new system. The new system condemns me to an ever declining rating unless my team has an overwhelming victory record (more on this later). Thanks, Blizzard!
- There is also an upward trend for my team mate, though far less marked.
