M'uru wasn't too hard

#0 - Aug. 2, 2008, 1:38 p.m.
Blizzard Post
Twins are too easy.

The first gated encounter should have filtered out a large portion of guilds that just didn't have what it takes to defeat the second half of the final raid instance in this expansion.
All the frustration of hundreds of sub-par guilds got focused on M'uru. Every thread, every remark, every request for a nerf involved M'uru.

There were absolutely no NERF M'URU threads until several weeks after his gate was opened. Why? Because all the "casuals" were still stuck on Twins, while the real raid-guilds were progressing on an encounter they knew was supposed to be fine-tuned. Only after KJ's gate was opened, and the lesser guilds started dropping Twins, did the moaning begin.

Twins should have been nerf fodder. Bad guilds should have been whining about them, and Blizzard should have given them what they wanted, leaving M'uru in his awesome-state to only be killed by worthy guilds. The whining wouldn't have begun until close enough to WotLK for it to not matter.
#43 - Aug. 4, 2008, 5:08 p.m.
Blizzard Post
At level one, you'd probably be better starting to gear up for Hogger.