Feedback: Paladins

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Community Manager
#1 - June 5, 2024, 6:40 p.m.
Blizzard Post

In this thread, we’ll be testing and talking about Paladins in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.

Please note that off-topic or inappropriate posts will be strictly removed.

The War Within Beta

All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:

  • There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
  • Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
  • Some new spell visuals and audio may still be a work in progress.
  • There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

The combat design team has two big areas of focus at this time:

  • Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
  • Fix bugs that are blocking testing of new talents.

Working from Feedback

Alpha feedback thus far has been of great benefit to us.

Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.

We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:

  • Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
  • Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
  • Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
  • Hero Talent choice nodes that you feel could offer more meaningful choices.

Again, Thank You

Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!

The World of Warcraft Combat Design Team

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Community Manager
#48 - July 17, 2024, 3:31 p.m.
Blizzard Post

We have a significant update for Protection Paladins coming in today’s new Beta build.

Please read all about our overall philosophy here:

Protection Paladin

Paladins have a balance of good defenses against both physical and magical damage. They can be in danger if they lose the defensive power of standing in Consecration or if the armor bonus from Shield of the Righteous drops, so we are not reducing any of their passive physical defenses like armor or block. Like druids, paladins have high uptime on their defensive cooldowns, so we’re pulling back some of their durations to make timing their use more important. We would like paladins to have slightly more self-healing, so we are increasing the power of Word of Glory.

  • Shield of the Righteous increases your Armor by 150% of your Strength (was 170%).
  • The damage reduction effect while standing in Consecrate of Mastery: Divine Bulwark is reduced by 20%.
  • Sanctified Plates’ armor increase no longer applies to bonus armor from Shield of the Righteous.
  • Improved Holy Shield increases your chance to block spells by 8% (was 10%).
  • The Dusk buff from Of Dusk and Dawn reduces your damage taken by 4% (was 5%).
  • Word of Glory healing increased by 10%.
  • Sentinel’s duration reduced to 16 seconds (was 20 seconds).
  • Eye of Tyr’s duration reduced to 6 seconds (was 9 seconds).
  • Righteous Protector: Holy Power abilities reduces cooldowns by 1.5 seconds (was 2 seconds).