#0 - July 19, 2008, 12:07 a.m.
http://talent.mmo-champion.com/?paladin
Current Base Ability Changes (Dated 06/09/08, build 8885)
*** NEW Abilities *** (subject to change)
- Divine Plea - level 71, regenerates 25% of your total mana over 10 but reduces healing done by 50%.
- Shield of Righteousness - level 75, 6% base mana, 6 second cooldown, requires Shield
Slams the target with your shield, causing Holy damage equal to 100% of your block value. This spell causes a high amount of threat.
- Sacred Shield - level 80, 35 mana, 30 second cooldown, 40 yards
Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increases the critical hit chance of Flash of Light by 50%. They can only gain this effect once every 6 seconds. 30 second duration (3,000 total absorbed, or 100 DPS).
Base Mechanics Changes
- - Critical strike rating now effects both melee and spell critical hit rating.
- Hit rating now effects both spells and melee.
- Many spells now scale with base attack power instead of with level. All Seal ranks have been removed bar the first.
- Forbearance now lasts 3 minutes.
- Both paladin horse summons no longer cost mana nor invoke the global cooldown.
- Spell pushback mechanics have changed. Spells may only be pushed back a maximum of two times if they are cast time spells, each one for 0.5 seconds up to a maximum of 1 second per cast spell. Channeling spells lost 50% of their duration per hit. Talents are being altered accordingly.
- All spells of all ranks now cost a fixed percentage of base mana. Downranking is no longer possible.
- Mana now visually regenerates.
- All Auras now affect all party and raid members within the area of effect.
- Many abiliites have new icons!
Offensive Abilities
- - Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
- Hammer of Wrath is now instant cast.
- Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
- Hammer of Wrath now scales with attack power
- There are currently three individual Judgements. Light, Wisdom, Justice. Judging Seals with these abilities judges the target with the Judgement of its namesake.
- Consecration now scales with attack power. Spell power coefficient reduced.
Defensive Abilities
- - Divine Intervention cooldown reduced to 20 minutes.
- Divine Protection now reduces all damage taken by the paladin by 50% but decreases the paladin's attack speed by 50%. No longer drops aggro.
- Divine Protection and Divine Shield now cost 3% of base mana.
- Divine Protection and Divine Shield no longer share the same cooldown.
- Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
- Holy Shield (Protection) cooldown reduced to 8 seconds.
- Retribution Aura damage increased (110+) and now gains damage based on Holy spell power.
- Righteous Fury now increases threat caused by Holy damage by 90%.
- Righteous Defense no longer invokes the global cooldown and no longer costs any mana.
- Concentration Aura now works alongside the new format of spell pushback and now reduces the effect of any spell pushback by 35%.
Blessings and Hands
- Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
- Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
- Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 30% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
- Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Seals and Judgements
- - Seal of Wisdom now restores a set percentage of total mana
- Judgement of Wisdom now restores a set percentage of total mana up to a maximum of every 4 seconds when an attack is made.
- All Seals now have a duration of two minutes
- All Seals now proc from special weapon attacks.
- Judgement is now on the global cooldown
- Judgement debuff effects may now proc only once every 4 seconds
- All Judgements have new coefficients. Please check coefficient post.
- Seal of Light now has one rank.
- Seal of Wisdom now has one rank.
- Seal of Vengeance damage over time effect duration increased to 18 seconds.
- Seal of Vengeance now has a 100% proc chance.
New Ability: - Seal of Corruption, Horde. As Seal of Vengeance.
- Seal of Command now has one rank. Judgement scaling altered.
- Seal of Justice now has one rank. Effects of rank 2 Judgement rolled into rank 1.
- Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
- Seal of Blood has had Judgement scaling altered.
New Ability: - Seal of the Martyr, Alliance. As Seal of Blood.
Anti-Undead
- - Turn Evil now granted at level 24, mana cost changed to 9% of base.
- Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
- Exorcism and Holy Wrath now scale with attack power. Spell power coefficients reduced.
The Graveyard of the Forgotten
- - Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
- Greater Blessing of Salvation removed.
- Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
- Sanctity Aura (Retribution) removed.
- Judgement removed.
Talent Changes (aka Musical Chairs)
Holy
- - Spiritual Focus moved to tier 1.
- Improved Seal of Righteousness moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
- Divine Intellect moved to tier 2, increases total Intellect by 3/6/9/12/15%.
- Unyielding Faith moved to tier 2.
- Healing Light moved to tier 2.
- Holy Shock range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
- Illumination moved to tier 3.
- Sanctified Light now also increases the critical chance of Holy Shock.
- Pure of Heart reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
- Enlightened Judgements now increases chance to hit by 4% in addition to its current effect.
- Beacon of Light now makes the target a beacon of light, allowing all heals landing on party members within 40 yards to heal the target for 100% of their effect. Only one target may be effected at any given time. Instant cast, 35% mana.
Protection
- -Blessing of Kings moved to teir 1, now increases total stats by 2%.
- (New Talent) Improved Blessing of Kings now increases total effect of Blessing of Kings by a further 2/4/6/8% to a maximum of 10% total.
- Anticipation moved to teir 2.
- Avenger's Shield cast time reduced to .5 seconds, duration increased to 10 seconds.
- Improved Devotion Aura moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 2/4/6%.
- Blessing of Sanctuary now reduces all damage taken by 3%. In addition every attack that is dodged, parried or blocked restores 2% mana, 1 rage or 2 runic power.
- Toughness now reduces the duration of all movement impairing effects by 6/12/18/24/30%. Moved to teir 3.
- One Handed Weapon Specialisation now increases all damage by 2/4/6/8/10%.
- Divine Guardian no longer effects Divine Protection.
- Improved Hammer of Justice now reduces cooldown by 10/20/30 secs.
- Improved Righteous Fury threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
- Combat Expertise now also increases critical hit chance by 6%.
- Stoicism moved to tier 2, now reduces duration of Stun effects by 10/20/30%.
- Guarded by the Light now reduces the mana cost of Consecration, Holy Wrath and Avenger's Shield by 30% and now also reduces all spell damage taken by 6%.
- Redoubt moved to teir 8 and now also increases your block value by 10/20/30%.
- Hammer of the Righteous now does 3 times your weapon's DPS to all three targets.
- Spell Warding removed, effect folded into Guarded by the Light.
- Shield Specialisation removed. Effect folded into Redoubt.