Blizz do a decent job atleast

#0 - July 16, 2008, 1:58 a.m.
Blizzard Post
All in all there is a few things i dont understand.

First of all we now have a talent only based on gear? i mean i know CD was overpowered but basing a 33 talent point on gear? seems redicuoles, like saying a priest pain suppresion should be based on his resilience................................ totally no good job on that one Blizz............. u must have wiser people in ur staff.


Another thing why the heck a nerf to ShS damage dealing? 5% less damage on our HEmo/Backstab......... seems like Nerf threads really made and impact on us.


CD nerf was called for but this way isnt the way


Ps. u can find me whining nerfs in warrior forum ;)
#21 - July 18, 2008, 3:18 p.m.
Blizzard Post
Q u o t e:
All in all there is a few things i dont understand.

First of all we now have a talent only based on gear? i mean i know CD was overpowered but basing a 33 talent point on gear? seems redicuoles, like saying a priest pain suppresion should be based on his resilience................................ totally no good job on that one Blizz............. u must have wiser people in ur staff.

Another thing why the heck a nerf to ShS damage dealing? 5% less damage on our HEmo/Backstab......... seems like Nerf threads really made and impact on us.


Cheat Death was changed because it was being used as a substitute for PvP gear and resilience. The change was made so that PvP gear would be more important to a rogue player since they can no longer rely so much upon the Cheat Death mechanic.

As for Sinister Calling, we felt that it was simply putting out too much damage and needed to be readjusted.